Hello I’m a Thief and I tried doing a venom build, and thought it would be cool to ramp up Ice Drake Venom up time.
So I went and put 30 points in Deadly Arts (So I would get 30% Condition Duration), I put 2 Sigil of Superior Chilling on both my main-hand and my off-hand (20% chilling duration), and I put 2 Superior Rune of Lyssa(10% Condition Duration), 2 Superior Rune of Svanir (20% Chilling Duration) and 2 Superior Rune of Sanctuary (+20% Chilling Duration) on my armor.
For simplicity lets call Condition Duration CD and Chilling Duration FD(Frozen Duration).
So lets put the numbers together:
30% CD from Deadly Arts
10% CD from Runes of Lyssa
Totals 40% CD
20% FD from Sigils of Chilling
20% FD from Runes of Svanir
20% FD from Runes of Sanctuary
Totals 60% FD
Now Ice Drake Venom base duration is 1 second, yet after all these multipliers my Ice Drake Venom only increased its duration to 1 and a quarter of a second. Numbers didn’t feel right to me, so I went to test on the Golems in Heart of the Mists and found out that unfortunately it wasn’t just a tooltip bug, in fact after applying all my 4 stacks of Ice Drake Venom almost instantly (I have the Residual Venom trait and applied the Ice Drake Venom with Sneak Atack) and after multiple tests, I saw that the Chilling indeed only lasted 6 seconds, instead of the 8 I was expecting.
Notice that these anomalies are also happening on other Multi-Hitting Condition Skills, such as Sneak Attack or Death Blossom.
Since this episode I’ve been cracking my head wondering what could possibly be going on,if it was just a bug or something else, and I came along to 2 theories:
Either you put a cap on CD that no one knows about or your calculating the duration of a Multi-Hitting Condition Skills on each hit, based on the number of hits, something between these lines:
Multi-Hitting Condition Skills Duration/Hit = Base Duration + Base Duration * (Multipliers/100/Number of Hits of the Skill)
Which then translates to an actually viable formula (if I’m correct) for not exploiting Multi-Hitting Condition Skills and Condition Duration as I was about to do:
Multi-Hitting Condition Skills Duration = Multi-Hitting Condition Skills/Hit * Number of Hits (for Thief Venoms I think you just add 1 to the Number of Hits because of Residual Venom).
Now bringing back the case I presented:
Ice Drake Venom Base Duration is 1 second and the Number of Hits is 3 + 1 from Residual Venom = 4 Hits (After testing I’m positive it always increases the Number of Hits by 1 even if you don’t have the Residual Venom Trait, again, assuming my brainstorming is correct).
- Applying the formulas:
Ice Drake Venom Duration/Hit = 1 + 1 * ((40CD+60FD)/100/4) = 1.25 seconds
Ice Drake Venom Duration = 1.25 * 4 = 6 seconds, which is in fact a 100% increase from the original 3 seconds the skill lasts.
But now (and finally) here’s the dirt, again after testing I realized that increasing my CD just by 20% would produce the same results as increasing my CD by 40% and my FD by 60%, an increase of a quarter of a second on each hit of my Ice Drake Venom, so I went to do test my formulas again:
Ice Drake Venom Duration/Hit = 1 + 1 * (20CD/100/4)= 1.05 seconds, which is not the result I’m seeing in game which is 1.25 seconds.
These results don’t add up, so either I’m wrong, or there’s something rounding up that shouldn’t be, regardless something is not working properly because a 20% CD increase should never be as good as a 40% CD + 60% FD increase.
Sorry for the long post, really went home with this one didn’t I? Either way thank you for your time, a wonderful game, and hope to hear from you soon.
- Penace
EDIT:
After further testing taking only into account Vital Shot’s Bleeding (not Sneak Attack) I can safely say the problem may be completely unrelated to this theory of mine, I’m pretty sure that armor runes that increase any type of Condition Duration (be it general condition or bleeding/chilling etc.) are simply not working at all on my character.
The character in question is named Jumbaga and he’s a rank 28 Thief in Gandarra-EU.
Please report to me asap with any news at all about this subject. Is it just a problem with my character? Is it a problem with Thieves? Or are armor runes that influence condition time just broken? Thank you for reading.
EDIT #2:
Vigil of Chilling is also not working, Vigil of Agony is, haven’t tested the others, seriously, what the heck?
(edited by Penace.7304)