[BUG] Multi-Hitting Condition Skills and Condition Duration increasers

[BUG] Multi-Hitting Condition Skills and Condition Duration increasers

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Posted by: Penace.7304

Penace.7304

Hello I’m a Thief and I tried doing a venom build, and thought it would be cool to ramp up Ice Drake Venom up time.
So I went and put 30 points in Deadly Arts (So I would get 30% Condition Duration), I put 2 Sigil of Superior Chilling on both my main-hand and my off-hand (20% chilling duration), and I put 2 Superior Rune of Lyssa(10% Condition Duration), 2 Superior Rune of Svanir (20% Chilling Duration) and 2 Superior Rune of Sanctuary (+20% Chilling Duration) on my armor.

For simplicity lets call Condition Duration CD and Chilling Duration FD(Frozen Duration).

So lets put the numbers together:

30% CD from Deadly Arts
10% CD from Runes of Lyssa

Totals 40% CD

20% FD from Sigils of Chilling
20% FD from Runes of Svanir
20% FD from Runes of Sanctuary

Totals 60% FD

Now Ice Drake Venom base duration is 1 second, yet after all these multipliers my Ice Drake Venom only increased its duration to 1 and a quarter of a second. Numbers didn’t feel right to me, so I went to test on the Golems in Heart of the Mists and found out that unfortunately it wasn’t just a tooltip bug, in fact after applying all my 4 stacks of Ice Drake Venom almost instantly (I have the Residual Venom trait and applied the Ice Drake Venom with Sneak Atack) and after multiple tests, I saw that the Chilling indeed only lasted 6 seconds, instead of the 8 I was expecting.

Notice that these anomalies are also happening on other Multi-Hitting Condition Skills, such as Sneak Attack or Death Blossom.

Since this episode I’ve been cracking my head wondering what could possibly be going on,if it was just a bug or something else, and I came along to 2 theories:

Either you put a cap on CD that no one knows about or your calculating the duration of a Multi-Hitting Condition Skills on each hit, based on the number of hits, something between these lines:

Multi-Hitting Condition Skills Duration/Hit = Base Duration + Base Duration * (Multipliers/100/Number of Hits of the Skill)

Which then translates to an actually viable formula (if I’m correct) for not exploiting Multi-Hitting Condition Skills and Condition Duration as I was about to do:

Multi-Hitting Condition Skills Duration = Multi-Hitting Condition Skills/Hit * Number of Hits (for Thief Venoms I think you just add 1 to the Number of Hits because of Residual Venom).

Now bringing back the case I presented:

Ice Drake Venom Base Duration is 1 second and the Number of Hits is 3 + 1 from Residual Venom = 4 Hits (After testing I’m positive it always increases the Number of Hits by 1 even if you don’t have the Residual Venom Trait, again, assuming my brainstorming is correct).

- Applying the formulas:

Ice Drake Venom Duration/Hit = 1 + 1 * ((40CD+60FD)/100/4) = 1.25 seconds

Ice Drake Venom Duration = 1.25 * 4 = 6 seconds, which is in fact a 100% increase from the original 3 seconds the skill lasts.

But now (and finally) here’s the dirt, again after testing I realized that increasing my CD just by 20% would produce the same results as increasing my CD by 40% and my FD by 60%, an increase of a quarter of a second on each hit of my Ice Drake Venom, so I went to do test my formulas again:

Ice Drake Venom Duration/Hit = 1 + 1 * (20CD/100/4)= 1.05 seconds, which is not the result I’m seeing in game which is 1.25 seconds.

These results don’t add up, so either I’m wrong, or there’s something rounding up that shouldn’t be, regardless something is not working properly because a 20% CD increase should never be as good as a 40% CD + 60% FD increase.

Sorry for the long post, really went home with this one didn’t I? Either way thank you for your time, a wonderful game, and hope to hear from you soon.

- Penace

EDIT:

After further testing taking only into account Vital Shot’s Bleeding (not Sneak Attack) I can safely say the problem may be completely unrelated to this theory of mine, I’m pretty sure that armor runes that increase any type of Condition Duration (be it general condition or bleeding/chilling etc.) are simply not working at all on my character.
The character in question is named Jumbaga and he’s a rank 28 Thief in Gandarra-EU.
Please report to me asap with any news at all about this subject. Is it just a problem with my character? Is it a problem with Thieves? Or are armor runes that influence condition time just broken? Thank you for reading.

EDIT #2:
Vigil of Chilling is also not working, Vigil of Agony is, haven’t tested the others, seriously, what the heck?

(edited by Penace.7304)

[BUG] Multi-Hitting Condition Skills and Condition Duration increasers

in Bugs: Game, Forum, Website

Posted by: Penace.7304

Penace.7304

After 7 hours of no answers, I’m going to politely bump this by giving you a shorter version of my post:

There’s an anomalie with the increased Condition Duration.
My armor Runes that increase any type of Condition Duration do not work. For further information read the above post, I’m trusting you’ll get back to me as soon as possible.

[BUG] Multi-Hitting Condition Skills and Condition Duration increasers

in Bugs: Game, Forum, Website

Posted by: Penace.7304

Penace.7304

Nearly 12 hours passed, can someone please tell me why are my Runes that increase any type of Condition Duration not working at all?

[BUG] Multi-Hitting Condition Skills and Condition Duration increasers

in Bugs: Game, Forum, Website

Posted by: Cymric.7368

Cymric.7368

There is definitely something wrong with the way condition duration is calculated. My necro has +55% bleed duration. (20% from trait, 10% from major runes, 25% from another set of major runes) However, applying the skill blood is power, a 30s bleed, the result is only a bleed that is 41s, roughly +40% duration.

All the traits and runes are in effect, because if I remove any of them, the condition duration drops even further. I had already reported this weeks ago.

On a side note, I sympathize with your plight, but spamming posts wouldn’t get this bug fix any faster.

[BUG] Multi-Hitting Condition Skills and Condition Duration increasers

in Bugs: Game, Forum, Website

Posted by: Penace.7304

Penace.7304

There is definitely something wrong with the way condition duration is calculated. My necro has +55% condition duration. (20% from trait, 10% from major runes, 25% from another set of major runes) However, applying the skill blood is power, a 30s bleed, the result is only a bleed that is 41s, roughly +40% duration.

All the traits and runes are in effect, because if I remove any of them, the condition duration drops even further. I had already reported this weeks ago.

On a side note, I sympathize with your plight, but spamming posts wouldn’t get this bug fix any faster.

I know that, but my grandpa used to tell me, “if you think you’re being ignored, speak louder”.
About the subject in question, have you removed all your gear and traits or JUST your armor? Because I’m saying that only the Runes aren’t working, neither is Vigil of Chilling. So I have to ask, how many points do you have on the Spite tree? Do you have Hemophilia from Curses tree?