Bandithaunt caverns - severe framerate drop

Bandithaunt caverns - severe framerate drop

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Posted by: VendettaDFA.9368

VendettaDFA.9368

The title pretty much sums it up. In my experience it is the only cavern where I have encountered this problem. It was not like that at all on head start or release. I noticed it about 2 weeks later when taking a new character in. I actually thought my AV scanner had started, but it happened again today.

Bandithaunt caverns - severe framerate drop

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Posted by: Ardrea.7045

Ardrea.7045

I was in the Bandit Caves in the western part of Queensdale on Tarnished Coast last night, and I noticed my frame rate had dropped by about 2/3 once I was in the open part of the cavern. This wasn’t an area where I’d seen much of a fps problem before, so I looked around.

I immediately noticed that the ground-object “bombs” that are left behind after we break the bandit supplies barrels were -very- sparkly. The have the usual “usable object” particle effects; but in this case it was a brilliantly glowing halo, not just a few sparkles. I decided to pick one up, and set it off. After doing so, the bomb was still there. I picked it up again, and detonated it. I did this over and over, and I never ran out of bombs. Since the server had been up for many days, I’m guessing there were hundreds of bombs in that one spot.

Last night, the servers were restarted, so I went to check again — fps was fairly decent. I went to find a bomb, and picked it up and detonated it. Still a bomb there. I repeated this a few times, and after about ten or twenty tries, the bombs were gone.

Now, if in just a few hours ten or more bombs are there from light over-night player traffic; I can only guess that the “bomb-count” becomes huge over a few days of traffic, and may be the cause of the huge performance problem I saw.

I think the developers should find a way to have the bombs quietly despawn after they’ve been there for a little while — having objects which have a visual effect of sparkly particles piling up on top of each other without limit as the server is up can’t be a good thing for many reasons.

Bandithaunt caverns - severe framerate drop

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Posted by: dagrdagaz.4913

dagrdagaz.4913

Cool find.

Sofar in GW2 thats the only place my FPS gets low enough for me to notice.
So, if those stacked bombs are the cause, good find!

And that something is done about it ofcourse.

(edited by dagrdagaz.4913)

Bandithaunt caverns - severe framerate drop

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Posted by: Penthos.5148

Penthos.5148

Same problem here.

Bandithaunt caverns - severe framerate drop

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Posted by: Jason King.2647

Jason King.2647

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Thanks for the reports! We’re aware of this issue and working towards a fix.

ArenaNet Community Team
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Bandithaunt caverns - severe framerate drop

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Posted by: Ardrea.7045

Ardrea.7045

You guys are the best!

Bandithaunt caverns - severe framerate drop

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Posted by: Otaur.9268

Otaur.9268

Reported this about a month ago. The bombs have an endless respawn. You can sit there and pick them up and they never run out. I thought it was linked to the super-fast respawn rates of monsters (a bug a while back). But seems to still be a problem

Blackfang’s Demon Alliance [BfDA]