Burning and Damage
The skill lists 9 stacks of burning. But, in fact, it’s 1 stack at start and 1 stack per tick. The actually applied burning only lasts 3 seconds, so it never will exceed 7 stacks. The skill sounds like it would apply a heavy burning, but it doesn’t. It applies a small, low-damage, easily-avoidable, single-stack burn.
The damage is also listed wrong, as per wiki:
“Bug Bug:
The tooltip for this skill incorrectly shows the damage of the skill with a 1.35 (0.15 × 9 hits) coefficient, rather than the skill’s actual coefficient of 0.9 (0.1 × 9 hits).”
Animation
Can we please get a re-work of Bonfire’s animation. Previously, Off-Hand-Training increased the radius of Bonfire and, in addition, gave it a nice little Burning Earth animation.
Animation Issues:
-There is a delay for the flame animation.
-The initial flame is tiny.
-The Burning Earth animation is delayed.
-The Burning Earth animation ends prematurely.
Closing Thoughts
As one of the skills show in the Guild Wars 2’s release trailer and heavily referenced when combo fields we’re covered in the media, I expected this to be THE fire combo fire field. When in actual fact, pretty much every other fire field puts it to shame. The animation is poor, the damage is poor, and it doesn’t do what it says it should do.
I feel the skill can’t decide what it wants to do. It should either be an incredibly long-lasting, low-damage, fire field; or a relatively short, high-damage, fire field. As of now, it’s trying to be the latter but the skill isn’t performing like it should.
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