Bug resulting from steal changes

Bug resulting from steal changes

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Posted by: Impact.2780

Impact.2780

With the change to steal requiring a target also came a validation check on whether the target was in range. While this sounds nice, it’s either not very well optimised, or bugged.

I use BP+dodge+shadowstep+steal a lot to get onto a point, burst, and get back toward the other fight. Before, this was extremely smooth if you could do it quick enough. Now, if you do it that quick, you get punished with “target out of range,” when you’re clearly in range. The game engine obviously doesn’t use up-to-date information when calculating your position, resulting in an incorrect out of range flag, resulting in the skill not activating when you want it to. It still works if you shadow step instantly as you start the dodge, and wait to use steal mid-way through the dodge, but it is slower and feels horrible by comparison.

I’m sure there’s a bug in there since you are technically within range because a) it worked before, and b) I can see so on my screen. Could we get this fixed?

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

Bug resulting from steal changes

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Posted by: Orangensaft.7139

Orangensaft.7139

i think it was a totally unnecessary nerf to thief who is already in a bad spot atm in sPvP….

Anet should just change it back to how it was

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Bug resulting from steal changes

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Posted by: Amante.8109

Amante.8109

It’s not listed in the patch notes, it lowers the skill floor, and it’s a huge nerf to a profession already on its back foot, so I’m treating it like a bug until I hear otherwise.

Then again, Thieves are still waiting to hear what happened to the missing +10% healing on Withdraw that was literally in the June patch notes, so… I wouldn’t hold my breath in expectation of an official answer any time soon.

(edited by Amante.8109)

Bug resulting from steal changes

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Posted by: anotherduck.8730

anotherduck.8730

This bug still exists still even after they reverted the steal changes. Like Impact said if you use steal right after a teleport the “target out of range” message pops up.

Bug resulting from steal changes

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Posted by: shadow.6174

shadow.6174

Bug Fixes:

  • Thief—Steal: Removed this ability’s target requirement. This skill will no longer attempt to fire (and go on cooldown) on enemies outside of its maximum distance.

Bug resulting from steal changes

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Posted by: anotherduck.8730

anotherduck.8730

The bug that Impact mentioned is that steal cannot be used right after a teleport, even if you land inside its maximum distance. You can easily replicate this in pvp by using a sword, targeting a golem and standing right outside of steal’s range ( you should see a red bar under the skill when you move 1200 away from the golem).
Now if you cast Infiltrator’s Strike immediately followed by steal, you will see the “target out of range” message pop up. If you repeat the process but cast Steal a bit later it will work like it should.