http://www.twitch.tv/impact2780
Bug resulting from steal changes
http://www.twitch.tv/impact2780
i think it was a totally unnecessary nerf to thief who is already in a bad spot atm in sPvP….
Anet should just change it back to how it was
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
It’s not listed in the patch notes, it lowers the skill floor, and it’s a huge nerf to a profession already on its back foot, so I’m treating it like a bug until I hear otherwise.
Then again, Thieves are still waiting to hear what happened to the missing +10% healing on Withdraw that was literally in the June patch notes, so… I wouldn’t hold my breath in expectation of an official answer any time soon.
(edited by Amante.8109)
This bug still exists still even after they reverted the steal changes. Like Impact said if you use steal right after a teleport the “target out of range” message pops up.
Bug Fixes:
- Thief—Steal: Removed this ability’s target requirement. This skill will no longer attempt to fire (and go on cooldown) on enemies outside of its maximum distance.
The bug that Impact mentioned is that steal cannot be used right after a teleport, even if you land inside its maximum distance. You can easily replicate this in pvp by using a sword, targeting a golem and standing right outside of steal’s range ( you should see a red bar under the skill when you move 1200 away from the golem).
Now if you cast Infiltrator’s Strike immediately followed by steal, you will see the “target out of range” message pop up. If you repeat the process but cast Steal a bit later it will work like it should.