Alright, so I’m getting real tired of these charges just not registering on people who were obviously hit by it. If someone is running away from me there’s pretty much a 90% chance that bulls charge will have no effect on the target. It’s not that they are out of range either, I can bulls charge/rush someone from 6 feet away running from me and it’ll stop me, do the hit, and the target is actually still running without being affected.
I’m really no expert on the way the game handles networking but my theory is that the game is seeing the hit happen but due to latency, the target doesn’t get hit by the attack due to them actually being further ahead than what’s on your screen. You can see an exaggeration of this when a player is obviously lagging out and you’re using attacks on him (even bulls charge) and attacks are tracking him but it’s just saying “miss,” then all of a sudden he teleports 50 feet ahead of you.
What I’m seeing is similar to the way in some FPS games where you see your target being hit by your bullets but they don’t take damage because they aren’t actually where they are.
Proposed fix:
Increase the “AOE” effect of bulls charge by just a little. Right now it seems like for it to hit the player needs to be inside of you practically. This will help compensate for latency if the target is “actually 1 extra foot ahead of you.”
Someone feel free to jump in and correct everything I said of course. :p
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.