The current feature “Call Target” is a great feature. It is an extremely handy tool of quick and efficient communication for PvP as well as PvE. It is wonderful that you guys took the time to implement little details such as these for the players and you deserve the utmost adoration for doing such. However, the way that “Call Target” is currently set-up can completely ruin an entire play-style for the mesmer.
In it’s current form, the “Call Target” symbol will remain over a mesmer’s head even whenever illusions are summoned. This makes it very easy for any player to simply use “Call Target” on a mesmer during the very beginning of a team-fight or a 1v1 encounter while paying absolutely no mind to the illusions. Keep in mind that this is done at absolutely no cost, no risk, no cooldown. No, this is a feature that absolutely every player has access to at any time and can be as simple to do as walking in-game or even reading this very line of text in real-life. I could understand if this “Call Target” was a “long-cooldown debuff ability” of a certain profession. If that was the case, then it would be completely reasonable to keep it the way it is. However, it is currently a no-risk, high-reward method of combating a Mesmer.
I do not believe that this is right. This entirely eliminates the sole purpose of what Mesmers are advertised to be, deception. Statements such as “wielding deception” and “distracting foes” made in the very opening page that you arrive at upon searching for a description of the Mesmer profession are inherently thrown out of the window. Even the simple statement “their opponents can’t believe their eyes” is brought to a screaching halt, for the opponent can entirely believe their eyes due to the simple fact that you will constantly have a huge mark over your head while your clones are now left for nothing but cannon fodder for your abilities as opposed to used for the element of trickery.
The only response that I comprehend someone would have to this is “Stealth stops the target. Don’t spec illusions, be tanky or glass cannon”. I do not believe in the slightest that this is a reasonable argument. Not only do I not believe that a class should entirely have to change their spec around a “freebie” feature that everyone has unlimited access to in the game, but, even after doing so, once you are quickly located again you are easily targeted essentially making your illusions tantamount to cannon fodder for your abilities once again. The second part of the rebuttal would also be an ignorant statement. This is essentially admitting that an entire play-style is not in any way viable and telling them to do something entirely different. In some cases this may be reasonable to say to people. An extreme example would be a warrior in WoW trying to wear cloth and be a support healer. Yes, tell them to change…now. Nevertheless, in our mesmer case, this is not alright. Especially when the case is in a game that tries to promote “hybrid” freedom of builds and is even “more especially” whenever the case admitted to not work is entirely what the profession is intended to be designed around as well as is clearly advertised to do. What is said would be synonymous to telling a priest that wants to be a healer “it doesn’t work, go damage”.
Feel free to disagree and leave your opinions below, but in the case of others thinking that this needs changed as well, I can think of two viable options for a “fix”.
1. Make the Target reticle disappear whenever the Mesmer would create a clone in the hopes of distracting.
2. Make the target reticle spread to all of the Mesmer’s illusions upon creation. Hence, if there were two illusions up along with the Mesmer, there would be three marking reticles.
Thank you for reading, I am sorry for the length of the subject for I had originally intended it to be succinct.