(edited by Asko.4120)
Comprehensive list of Fractal bugs (repost)
Molten Facility
- The stones on the steam geysers seem to reset one at a time whenever a party wipes. Hardly gamebreaking but still annoying; the rocks dont move but you have to pick them up and drop them again for them to count.
- The NPC dialogue and boss triggers are bugged which may force a fractal restart. After the corridor with the steam walls Rox and Braham should trigger the dialogue sequence leading to the boss fight but this doesn’t always happen. I’m unsure of the exact circumstances but I suspect that if you enter the arena too quickly the whole thing might bug out, resulting in the boss never triggering and the fractal being impossible to complete.
- The final encounter is trivial – Both of the fire attacks can be completely avoided by just standing in the corner closest to the Weapons Test Engineer and the shockwave attacks can just be tanked in the same spot because they don’t do almost any damage.
Snowblind
- sometimes during the elemental source fight there may be duplicate elementals spawning. Hardly gamebreaking at these levels but when higher levels are opened this should be fixed.
- The Svanir bonfire even when not lit provides a source of heat that negates the frostbite stacks
- The camera has a bizarre zoom out against the Elemental Source from certain angles. While I would love it if we could zoom out to these distances always in all zones of the game, when you can only do it from limited angles in limited places to no real purpose it seems like a bug at worst, poor implementation at best.
Cliffside
- The arms seals do not properly reset to 2 chanters on each side in case of a wipe. This is mildly annoying in the 30’s for a good group. This is pretty tough in the 40’s and will only get more difficult for unorganized groups as progress into the 50’s and beyond begins to happen. This was supposed to have been fixed months ago but that promised change appears to have not happened and been forgotten.
- I applaud the devs for trying to fix the Archdiviner exploit which trivialized the encounter. However, their fix is pretty lame. Essentially, the Archdiviner gets 2-3 seconds of free attacks on the party. On several occasions a party member has been given 3 stacks of agony because he spawned the red circles under him during the stun phase. This isn’t a huge deal with max AR, but for people with imperfect gear it becomes a simple RNG gear check which is not how the encounter was intended to be.
(edited by Asko.4120)
Aetherblade Fractal
- The AoE cannon barrage encounter is trivialized by standing in a safe spot in the corner between the rock wall and the wooden ‘porch’ on which the Aetherblade cannoneer is standing.
- The final boss can be trivilized by stacking in a corner of the wall and the cupboards that stick out of the wall
Volcanic
- The camera in the final encounter is broken and can’t be zoomed out nearly enough. This was broken in the Fractured! patch, making meleeing difficult and frustrating simply because you can’t see the animations of the boss properly
Thaumanova
- If you don’t rescue the scientists in time the fractal might bug out and become impossible to complete. However there is another bug in the same room: sometimes the door to the room with the button and cooling rod is already open before rescuing a single scientist.
Underground Facility
- There are strange attackable particles around the map that put you in combat when using skills like Powerful Blow (guardian hammer) and Call to Arms (warrior wh5) when no enemies are on sight.
- Abovementioned bug is glaring in the infamous clown car fight. Not only is the event hated by every fractal-runner, it is made even more longwinded and agonizing by the fact that the car itself eats most of the aoe damage. Similary to the gate at the start of CoF1 (fixed now) the clown car is an attackable object that will absorb all the hits from skills like a hundred blades leaving the dredge untouched if you stand even close to the car. Also after the combat the hitbox of the clown car persists and you will be put in combat by skill such as Call to Arms.
- Dredge Strazars can shoot through the clown car as if it wasn’t even there. Additionally, they are the only type of mob in the whole game who won’t pull when they lose LoS or enemy gets out of range, instead they will just stand in their place doing nothing and start shooting again when the enemy gets in range.
(edited by Asko.4120)
Solid Ocean
- Killing the tentacles no longer damages the Jade Maw. I understand completely that they want to make encounter about the crystal mechanic, but killing the tentacles to speed up the encounter rewarded playskill and made the fight more interesting and interactive. This is a change for the worse.
- The dark field & projectile finisher induced lifesteal kill on Maw still works. While the mechanic itself is working as intended I don’t think the event was meant to be finished like this
- If you damage the Jade Maw below ~50% health before all the colossi have spawned, no Colossi will spawn and the fractal cannot be completed as the boss will freeze.
Molten Duo
- After killing the Berserker, the Firestorm can jump outside of the circle and land in an unhittable spot. This wouldn’t be a problem as you can run to the other side of the circle and he will come closer and become hittable. Unfortunately he usually draws aggro on one of the two mostly useless npc and he will simply shoot at the npc from range for several minutes until it finally dies. Again, the useless NPC create an aggravation and unnecessarily extend the duration of the fight. Not game breaking, but just annoying. Solution: since the npc don’t contribute to your success, just make the bosses ignore them.
- AoE effects are centered around Berserker so if he teleports they will also reposition (so you may get “randomly” hit). Visually it works fine.
Reward issues
- The loot table is currently broken as it was before the patch and was not updated. Currently, the shard end chests do not scale loot based on your level and you get the same blue/greens/rares/exotics/cores on 49 as you would on 1. The only thing that scales is the Fractal Relics and daily chest gold bonus.
- Not sure if intended but while the devs announced fractal rewards being buffed the actual drop rate of fractal skins has become abysmal
- Fractal weapon containers are missing
- The new recipes are account bound. I have both recipes now, each new recipe that drops is useless for me, these should be sellable. It wouldn’t hurt the market for the Runes/Sigils since they are very limited by Shards which are a relatively scarce resource.
- Uninfused Rings continue to drop through level 49. An infused ring at 49 is bad enough, an uninfused ring is a slap in the face. This is obviously broken and needs to be fixed.
(edited by Asko.4120)
Updated original posts.
Idk if it’s a bug, but it happened a few times where I had nothing in the end daily chest, no rings or anything, just 1g + empyreal fragments (lvl 30+). Considering it takes 1-2 hours to complete it, fractals aren’t rewarding enough, especially with the ninja nerf on the fractal skins.
Idk if it’s a bug, but it happened a few times where I had nothing in the end daily chest, no rings or anything, just 1g + empyreal fragments (lvl 30+). Considering it takes 1-2 hours to complete it, fractals aren’t rewarding enough, especially with the ninja nerf on the fractal skins.
Not a bug, just bad luck.
It has happened to me several times at lvl 49 and 50.
@OP
ily.
@Arenanet
get a dungeon and fractals team again, hire and put OP on it, and i’ll love you all too.