Comprehensive list of Fractal bugs (repost)

Comprehensive list of Fractal bugs (repost)

in Bugs: Game, Forum, Website

Posted by: Asko.4120

Asko.4120

Hello everyone,

as we all know there are still a lot of bugs and issues in the Fractals that are yet to be resolved. Therefore I’m reposting these bugs that I copy pasted from another thread that is now closed due to the Fractured forums being closed.

Swampland

  • Despite numerous attempted fixes, the Mossman can still be bugged underwater to be killed without any effort. I propose a partial map remake to fix this; after you get out of water there could be a small jungle corrider that leads to Mossman’s cabin. When boss is triggered, the corridor is sealed and you can’t exit the arena before the boss is beaten or your party wiped (similarly to the final archdiviner fight in the Cliffside fractal).
  • In the Bloomhunger fight if you are standing in front of the boss in melee range when it does its agony attack, the red circles don’t render in time to give a player a warning of the incoming damage. The damage comes first, usually 1-shotting the player, and the circle renders soon after. This can be worked around by standing behind the boss when the agony attack is imminent but imo this deserves a fix.

Underwater

  • Krait still get stuck in the ceiling and you have to hope you can get far enough away from them to reset them or else your progress could be lost. Granted this is the first part of the first fractal, but it is still technically a game-breaking bug and ought to be fixed out of principle.
  • If you die during the Jellyfish’s agony attack, there will be no down-state and you will die immediately. This smells like a bug as this is the only combat situation in the whole game where you will die instantly without down-state.

Urban Battlegrounds

  • The NPCs appear to have had their HP significantly reduced and their agro mechanics changed. They tend to get caught on the endlessly respawning mobs outside the city and take forever to get to the gate. When they do get there, they die much faster than they used to against the veteran mobs. It’s bad enough that an entire fractal is based around the worst mechanic in Guild Wars 2 (npc ally AI) but when there are changes that make them even less reliable it is sheer frustration.
  • Making the npc not roll over and die from Ashym’s Agony attack is a nice change but it makes the fight incredibly easy mode, especially with Time Warp and Battle Standard. Perhaps a middle ground where the fight isn’t an AFK laugher would be better.
  • The Flame Burst -attack of the Ascalonian Mages still has no red aoe circle indicating the target area that will be damaged. As this skill usually 1-shots anyone in the higher levels it would be sensible to give the players a proper warning of the impending havoc.

Uncategorized

  • Some of the kitty golems at the end allow you to rally, and some do not. I’m not sure how they were designed, so this may be intentional. But for general purposes it is a bit unseemly to have 4 bosses who are all identical for all intents and purposes count differently for that kind of purpose.
  • Not sure if intentional, but the Champion Etting counts as Ogre instead of Ettin, and Old Tom + Kitty golems in the end are all labeled as Inquest even though there is no trace of Inquest in the whole fractal.
Immortal Kingdom [KING]

(edited by Asko.4120)

Comprehensive list of Fractal bugs (repost)

in Bugs: Game, Forum, Website

Posted by: Asko.4120

Asko.4120

Molten Facility

  • The stones on the steam geysers seem to reset one at a time whenever a party wipes. Hardly gamebreaking but still annoying; the rocks dont move but you have to pick them up and drop them again for them to count.
  • The NPC dialogue and boss triggers are bugged which may force a fractal restart. After the corridor with the steam walls Rox and Braham should trigger the dialogue sequence leading to the boss fight but this doesn’t always happen. I’m unsure of the exact circumstances but I suspect that if you enter the arena too quickly the whole thing might bug out, resulting in the boss never triggering and the fractal being impossible to complete.
  • The final encounter is trivial – Both of the fire attacks can be completely avoided by just standing in the corner closest to the Weapons Test Engineer and the shockwave attacks can just be tanked in the same spot because they don’t do almost any damage.

Snowblind

  • sometimes during the elemental source fight there may be duplicate elementals spawning. Hardly gamebreaking at these levels but when higher levels are opened this should be fixed.
  • The Svanir bonfire even when not lit provides a source of heat that negates the frostbite stacks
  • The camera has a bizarre zoom out against the Elemental Source from certain angles. While I would love it if we could zoom out to these distances always in all zones of the game, when you can only do it from limited angles in limited places to no real purpose it seems like a bug at worst, poor implementation at best.

Cliffside

  • The arms seals do not properly reset to 2 chanters on each side in case of a wipe. This is mildly annoying in the 30’s for a good group. This is pretty tough in the 40’s and will only get more difficult for unorganized groups as progress into the 50’s and beyond begins to happen. This was supposed to have been fixed months ago but that promised change appears to have not happened and been forgotten.
  • I applaud the devs for trying to fix the Archdiviner exploit which trivialized the encounter. However, their fix is pretty lame. Essentially, the Archdiviner gets 2-3 seconds of free attacks on the party. On several occasions a party member has been given 3 stacks of agony because he spawned the red circles under him during the stun phase. This isn’t a huge deal with max AR, but for people with imperfect gear it becomes a simple RNG gear check which is not how the encounter was intended to be.
Immortal Kingdom [KING]

(edited by Asko.4120)

Comprehensive list of Fractal bugs (repost)

in Bugs: Game, Forum, Website

Posted by: Asko.4120

Asko.4120

Aetherblade Fractal

  • The AoE cannon barrage encounter is trivialized by standing in a safe spot in the corner between the rock wall and the wooden ‘porch’ on which the Aetherblade cannoneer is standing.
  • The final boss can be trivilized by stacking in a corner of the wall and the cupboards that stick out of the wall

Volcanic

  • The camera in the final encounter is broken and can’t be zoomed out nearly enough. This was broken in the Fractured! patch, making meleeing difficult and frustrating simply because you can’t see the animations of the boss properly

Thaumanova

  • If you don’t rescue the scientists in time the fractal might bug out and become impossible to complete. However there is another bug in the same room: sometimes the door to the room with the button and cooling rod is already open before rescuing a single scientist.

Underground Facility

  • There are strange attackable particles around the map that put you in combat when using skills like Powerful Blow (guardian hammer) and Call to Arms (warrior wh5) when no enemies are on sight.
  • Abovementioned bug is glaring in the infamous clown car fight. Not only is the event hated by every fractal-runner, it is made even more longwinded and agonizing by the fact that the car itself eats most of the aoe damage. Similary to the gate at the start of CoF1 (fixed now) the clown car is an attackable object that will absorb all the hits from skills like a hundred blades leaving the dredge untouched if you stand even close to the car. Also after the combat the hitbox of the clown car persists and you will be put in combat by skill such as Call to Arms.
  • Dredge Strazars can shoot through the clown car as if it wasn’t even there. Additionally, they are the only type of mob in the whole game who won’t pull when they lose LoS or enemy gets out of range, instead they will just stand in their place doing nothing and start shooting again when the enemy gets in range.
Immortal Kingdom [KING]

(edited by Asko.4120)

Comprehensive list of Fractal bugs (repost)

in Bugs: Game, Forum, Website

Posted by: Asko.4120

Asko.4120

Solid Ocean

  • Killing the tentacles no longer damages the Jade Maw. I understand completely that they want to make encounter about the crystal mechanic, but killing the tentacles to speed up the encounter rewarded playskill and made the fight more interesting and interactive. This is a change for the worse.
  • The dark field & projectile finisher induced lifesteal kill on Maw still works. While the mechanic itself is working as intended I don’t think the event was meant to be finished like this
  • If you damage the Jade Maw below ~50% health before all the colossi have spawned, no Colossi will spawn and the fractal cannot be completed as the boss will freeze.

Molten Duo

  • After killing the Berserker, the Firestorm can jump outside of the circle and land in an unhittable spot. This wouldn’t be a problem as you can run to the other side of the circle and he will come closer and become hittable. Unfortunately he usually draws aggro on one of the two mostly useless npc and he will simply shoot at the npc from range for several minutes until it finally dies. Again, the useless NPC create an aggravation and unnecessarily extend the duration of the fight. Not game breaking, but just annoying. Solution: since the npc don’t contribute to your success, just make the bosses ignore them.
  • AoE effects are centered around Berserker so if he teleports they will also reposition (so you may get “randomly” hit). Visually it works fine.

Reward issues

  • The loot table is currently broken as it was before the patch and was not updated. Currently, the shard end chests do not scale loot based on your level and you get the same blue/greens/rares/exotics/cores on 49 as you would on 1. The only thing that scales is the Fractal Relics and daily chest gold bonus.
  • Not sure if intended but while the devs announced fractal rewards being buffed the actual drop rate of fractal skins has become abysmal
  • Fractal weapon containers are missing
  • The new recipes are account bound. I have both recipes now, each new recipe that drops is useless for me, these should be sellable. It wouldn’t hurt the market for the Runes/Sigils since they are very limited by Shards which are a relatively scarce resource.
  • Uninfused Rings continue to drop through level 49. An infused ring at 49 is bad enough, an uninfused ring is a slap in the face. This is obviously broken and needs to be fixed.
Immortal Kingdom [KING]

(edited by Asko.4120)

Comprehensive list of Fractal bugs (repost)

in Bugs: Game, Forum, Website

Posted by: Asko.4120

Asko.4120

Updated original posts.

Immortal Kingdom [KING]

Comprehensive list of Fractal bugs (repost)

in Bugs: Game, Forum, Website

Posted by: Dehuang.2053

Dehuang.2053

Idk if it’s a bug, but it happened a few times where I had nothing in the end daily chest, no rings or anything, just 1g + empyreal fragments (lvl 30+). Considering it takes 1-2 hours to complete it, fractals aren’t rewarding enough, especially with the ninja nerf on the fractal skins.

Comprehensive list of Fractal bugs (repost)

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Idk if it’s a bug, but it happened a few times where I had nothing in the end daily chest, no rings or anything, just 1g + empyreal fragments (lvl 30+). Considering it takes 1-2 hours to complete it, fractals aren’t rewarding enough, especially with the ninja nerf on the fractal skins.

Not a bug, just bad luck.

It has happened to me several times at lvl 49 and 50.

Comprehensive list of Fractal bugs (repost)

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Posted by: Purple Miku.7032

Purple Miku.7032

@OP

ily.

@Arenanet

get a dungeon and fractals team again, hire and put OP on it, and i’ll love you all too.