I’ve been testing on golems in the heart of the mists and the mesmer trait confounding suggestions is not working and in fact making dazes worse. Instead of replacing a daze with a stun and increasing daze duration it is causing dazes to appear on the golems very briefly and then immediately disappear much faster than they should and it never causes a stun. The daze sometimes lingers for its alloted time; I assume this is because the daze->stun effect is on ICD from multiple dazes being used in quick succession. The stun duration increase is working as intended. This makes me assume that the problem lies in the daze->stun mechanic causing the daze to be removed but the stun to never appear. I’ve tested using the dazes from pistol5, staff5, and f3.