Culling: is PvE using WvW prioritizing now?

Culling: is PvE using WvW prioritizing now?

in Bugs: Game, Forum, Website

Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Since the January update, I find a serious culling problem with FOES when there a large number of players or mobs in an event.

What I’m guessing is that there is a priority table, which has set “people” over foes. This makes lots of sense.

But, it appears the same prioritization has been carried to PvE.

For me, seeing foes in PvE is way more important than anyone outside of my party.

Hopefully it’s as simple as an oversight…

(The only time I’ve seen this much culling in the past is Lost Shores, but there are many fewer characters in the scene at this time)