Quite often, when attempting to dodge on my human thief, my character will get snagged on the terrain and perform a stationary dodge. It’s really annoying and completely defeats the purpose when you dodge and move nowhere, then still get hit by the attack you attempted to (and would have successfully) dodge. Furthermore, it happens often on obviously “risky” terrain areas and occasionally on not so “risky” terrain areas i.e. flat ground.
Losers make excuses, winners make it happen.