Elementalist: Burning Speed unreliable

Elementalist: Burning Speed unreliable

in Bugs: Game, Forum, Website

Posted by: tota.4893

tota.4893

The client/server interaction that goes on when you activate this skill seems prone to failing in various ways. If any network/server lag is present, the skill’s implementation often fizzles, with results like:

  • The character doesn’t start moving soon enough and barely manages to move at all before the skill finishes. This can reduce the skill’s effective range a lot.
  • Full movement appears to happen, but the fire trail and the final explosion’s location do not reach the character’s final position.

With the fire trail being so buggy, it’s also quite hard to combo it reliably with Arcane Wave or something like that. I’d expect the server to be able to control this better, but it almost looks like it’s the client handling the movement part, effectively making this skill’s effectiveness depend on a split-second latency dice roll.

Any chance the netcode’s behavior with this skill could be improved? The skill would be great if it was more precise.