I know you were changing the skill so that it doesn’t go through walls and such. but making it have NO RETURN AT ALL, isn’t fixing anything. Removing HALF of the functionality of a skill isn’t improving it. Now, if we have the temerity to use a stun skill on anything but open AND flat terrain, we get half a skill. If you can programme it to disappear when it hits a wall or terrain, you can programme it to return at that point rather then full range.
May not be a bug, but IS covered under the issues with gameplay part of the subtitle.
This needs fixing.