Guild chest: interserver problem
For reasons incomprehensible to me, Guild improvements have always worked like this, as noted in the introduction to the wiki article on Influence :
- Influence is acquired separately for each home server.
- Improvements are built only for one server at a time.
This means your guild’s influence is mostly generated for the Fort Ranik “chapter” of the guild, leaving those of you on Mer de Jade without much.
Although not how I would design the system, it’s working as intended, i.e. not a bug.
Well, I supposed it was in order to limit resources sharing between servers, in order not to unbalance the economy of the game, but preferred to ask, just in case.
Regarding guild bank then, no problem, I can do without it and can understand the limit
Regarding rewards / influence / guild missions… Anet can tell it had been done “by design”, but let’s be honest: such design looks like bugs, and should be improved (I tell a bit more in dedicated thread I created for this, not to mix everything)
Thanks for your answer !
You’re welcome.
By the way: although ANet never admitted to this being broken (and always wanted to “splinter” guilds exactly like this), they plan to “fix” it. Unfortunately, reunification won’t be sooner than the end of the year. (See the other post for details.)