Guild missions - Interservers bugs
See https://forum-en.gw2archive.eu/forum/support/bugs/Guild-chest-interserver-problem/first#post3993407.
The system is working as intended, frustrating though that might be. Some guild missions will reward you, if you are guested to Fort Ranik, but for most influence-related improvements, you won’t gain any benefits. This includes some missions and all guild-wide bonuses (Magic Find, etc).
As noted in the other post, I have no idea why anyone thought this would be good for the game, but it’s been this way since launch. Sorry for your trouble.
Hi, and thanks for your answer.
Ok I understand your point, regarding the rewards, but at least, even if no rewards appear sometimes, I really think nice ‘improvement’ (let me call this ‘a fix’ ^^) should be to make the yellow spots to appear during rambling event, etc. Could be nice, at least, if we could participate to all events, even if no rewards were given…
Just to add something:
Anet can tells it is working as intended…
Anet can tell all this had been done “by design”…
But let’s be honest: such design looks like bugs, and should be improved
They cannot allow people to join other server guilds, merge servers maps (megaservers), make some parts of guild missions to work, and make some others to fail…
If I can participate and get the reward from guild bounty, then, I should be able to see that guild bounty in my menu…
If I can participate to guild ramble/walking, then, I should be able to see the yellow spots…
(I did not try the guild puzzle, yet
)
In my mind, having something that is 50% working, cannot be considered to be done ‘by design’…
0% = not implemented
100% = implemented
50% = bug
Thanks for your answer btw !
You’re welcome for the answer.
I agree with you that the design is poor, since it leads to a lot of issues, including the two that you experienced. I further can’t see any benefit whatsoever: it doesn’t improve guild loyalty, it doesn’t encourage server loyalty, and it doesn’t particularly create a since for the relevant currency (influence).
However, despite our preferences, that doesn’t make this a bug or mean that it needs fixing.
That said, I did forget to let you know that a month or two ago, ANet suggested that they were intended to do away with the “separate chapters” concept, i.e. in effect, set things up the way you and I (among many others) would have designed the system: one guild pool of influence, one set of improvements, etc. Unfortunately, there’s no timeline for this.
https://www.guildwars2.com/en/news/the-megaserver-system-guilds-and-the-future/
The changes covered in this blog will not be included in the April 15 release and will likely come online by December 2014. This information is purely to help you understand where we’re going once the system is fully online.
Currently, a single guild with members from different home worlds has a unique chapter on each of those worlds. …these chapters unlock upgrades and earn influence and merits independently of one another, which can lead to a splintered guild community. …
…we’ll eventually make sure that …every guild member will be contributing to and [benefiting] from the same unified …chapter. Until [then], your home-world guild chapter will continue to be the chapter where any influence your character earns is sent and is the chapter visible to you in the guild panel.
(emphasis above is mine)