Iron Marches bug list *ongoing*

Iron Marches bug list *ongoing*

in Bugs: Game, Forum, Website

Posted by: Raust.9751

Raust.9751

I have noticed a few bugs in the Iron Marches area (see attachments for screenshots).

1) the “deafeat Bria…” event doesn’t spawn anyone to fight (unless the boss is inside the house that you cant get inside of) therefore blocking progress

2) “Raid the separatist camp with the warhound village veterans” has the 2 npc’s running into a wall, resetting and running into the same wall, the event has been going on for over an hour now; also there are no separatists to fight in the area at all (not sure if there should be) and I stayed in the “camp” for about 10 minutes still no enemies anywhere.

3) the escort braxa scalehunter to the waypoint near branded lake (dont have the name) has braxa intermittently stopping for a minute (not scripted ambush either) and it makes the event last longer than it should.

If I am able to, I will add to this list as I continue to level in the area and all bugs ive seen have been reported in game as well.

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Iron Marches bug list *ongoing*

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Posted by: TheSabi.2378

TheSabi.2378

too add to this, yes the NPC appears to be in the house. If you go to the door you can see the hand of an NPC and are able to talk to him. He asks you to kill Bria. To the right of the house there’s also a lost spirit stuck up in a tree.

“Raid the separatist camp with the warhound village veterans” – was bugged for me this past weekend. Except they weren’t moving at all and no separatists anywhere yet one of the NPCs was losing health. Something else I found out about that event.

It bugs the heart quest “Help Kennelmaster Warsnout Track the Separatists” thats above it. You have Great Danes lead you to hidden separatists BUT the separatists aren’t spwaning cause of the event.

The same heart is bugged with or without the event. The dogs will randomly run off and growl at nothing, since nothing is there they will never stop growling. Or they’ll get stuck in a tree or not leave the kennel at all. There’s only two things the dogs will actually react too a hidden supply cache to the left of the Kennelmaster and a bush to the right.

Iron Marches bug list *ongoing*

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Posted by: Boggler.7519

Boggler.7519

One point that needs to be added that is not a bug but a tuning issue.
The Vista in the southwest is nearly inaccessible because of the turrets and patrols.

The turrets are on a 2 second firing cooldown and do 700 damage per fire, they are evadable but can’t be taken down without a full rotation or two. This damage stacked with 2 mob patrols and 1 or 2 mob campers in the vacinity create an area that is overwhelming for the “soloist who wants to get a vista”.

It is so difficult solo that I would challenge players to give it a shot. I can make it to the Vista but can’t clear mobs and get out of combat to attain the vista before becoming overrun. This is with a tanky mesmer build.

It required at least 3 people to clear the vista and keep it cleared while each went out of combat. Either increase the spawn time on the turrets or remove the pats.

I’ve decided to stop doing what I am capable of doing and instead do what I love most.

Iron Marches bug list *ongoing*

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Posted by: Joopy.6547

Joopy.6547

It seems like the skill point challenge north of Lamprey Grottoes is bugged. Many people in the zone cannot see or click on anything. People who have completed it in the past have said it’s a communing challenge at the tree’s.
Right now there is no option to commune, fight, or do anything pertaining to a skill point challenge.

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