Since the last patch, mesmer phantasms are now missing some shaders/effect. Their weapons no longer have any of the mist effects on them, as well as items like the Chaos of Lyssa no longer has any mist around the faces while it’s on a phantasm. The mist weapons/chaos of lyssa work fine when displayed on the player and clones, it’s just the phantasms. This is a bug with all the phantasms, even defender and disenchanter.
Posting again, older bugs since feature pack 2 that still have not been fixed.
Clones have no offhand weapons, and clones created with the trident have no weapon in their hands. Underwater clones also have no breathers when created by the trident or spear.
Phantasms and clones also play their first animation as the default player model animation. Examples, sword clone doesn’t leap most of the time, and instead does this sliding hacking animation, not the warriors sword leap. The Warden does a hack animation, instead of the axe5 on ranger. The Duelist shoots with only one pistol, instead of the 2 like Thief unload. They are all like that.
This is playing on a human mesmer if that helps at all, but I know the phantasm graphic bug and the offhand bug applies to all races.
Yay! So happy to see in mesmer notes for the 23rd patch that the offhand/trident bugs are fixed at least. But please look into the missing shaders/effects on phantams as well as the animation issues please? The effects problem just started with recent patch, the animation issue has been there since feature pack 2 I believe when the way players were loaded was changed.