Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
A very quick write:
All kills made in the living story do NOT give XP, resulting in a lot of problems
Following normal game this causes a few things to not work as intended:
- Stacking sigils do NOT fuction
no count. so all builds which depend on some specific stacking stat.
So you’d better buy fixed sigils instead of stacking ones…
do “not use” (=> alternative)
no bloodlust (11 gold)=> force (6 gold),
no corruption (2 gold) => bursting, (15 gold)
no perception (1 gold) => accuracy, (1.6 gold)
no momentum. (6.5 gold)
no life, (12 s)
no benevolence (2.5s)
- loot drops, No XP = No drops. (= least of the problems, but lame nevertheless)
- Vengeance on Warrior will NEVER TRIGGER and res you as you havent killed an NPC but a critter with much HP.
This will require you to be ressed by the NPC’s if available… also goes for the mesmer skill…
- Food doesn’t trigger on death , neither do Traits, and neither do Sigils
so do not use:
Bowl of Ettin Stew
Bowl of Garlic Spinach Sautee
Bowl of Sauteed Zucchini with Nutmeg
Handful of Trail Mix
Bowl of Cauliflower Sautee
Bowl of Eggplant Sautee
Bowl of Truffle Sautee
Bowl of Simple Stirfry
Bowl of Avocado Stirfry
Bowl of Eggplant Stirfry
Bowl of Lotus Stirfry
Glass of Melon Juice
Bowl of Blueberry Apple Compote
Bowl of Strawberry Apple Compote
Bowl of Cherry Vanilla Compote
Bowl of Blackberry Pear Compote
Raspberry Peach Compote
Omnomberry Compote
Bowl of Simple Salad
Bowl of Ascalonian Salad
Bowl of Coleslaw
Bowl of Cabbage and Chickpea Salad
Bowl of Asparagus and Sage Salad
Bowl of Seaweed Salad
Experimental Remnant
Marinated Mushroom
Sage Stuffed Mushroom
Triktiki Omelet
Divinity Stuffed Mushroom
Bowl of Tasty Wurm Stew
Eztlitl Stuffed Mushroom
Stuffed Mushroom
Saffron Stuffed Mushroom
Moa Haunch
Spicy Meat Kabob
Pepper Steak Dinner
Sesame Roasted Dinner
Plate of Coriander Crusted Meat Dinner
Plate of Steak and Asparagus Dinner
Dragon’s Breath Bun
Plate of Truffle Steak Dinner
Carrot Soufflé
Nor use the following sigils:
Sigils of Speed (speed on Kill),
Sigils of Stamina (Endurance on Kill),
Sigils of Restoration (Health on Kill) or
Sigils of Luck (Boon on Kill…))
So My big question to ArenaNet: why create a gaming system and deny people the freedom to play the options given by the system. I can understand you cull shortcuts in dungeons, or possibility to cheat with locations or just plain farming , but making people invest in the game should mean their time and effort should be rewarded with actual benefits not another new way of destroying gear and ingame possibilities….
I like the story, but you seem intent on destroying the mechanics of your own game???
PLS FIX THIS.
(edited by PaxTheGreatOne.9472)
SO reading on in the bugs list, just scanning I find at least these posts:
Posted before:
link Bug-in-instances-PS-LS-w-Sweet-Revenge
link Mobs-that-don-t-trigger-traits
link On-kill-stacking-bonus-sigils-bugged
link Warrior-trait-not-working-in-LS2-story-mode
link Season-2-missions-and-on-kill-effects
They all state part of the problems I mentioned. So I’m not the only one noticing and being annoyed enough to post.
(edited by PaxTheGreatOne.9472)
It’s not a bug, but rather a design decision. I’m sure it would not be good for the game to be able to farm the mobs in LS instances.
Now, whether the Devs feel the need to adjust it, I don’t know. Perhaps.
Making a big part of the game abilities and gear useless " a design decision " ?
Lets just give all people a skritt with a wooden sword and a wooden dagger…. and a catapult as ranged…. just remove all other weapons, utilities, food, sigils runes and armors… and stop the balance there. Could very well be the next design decision…
Also makes your effort untilll now pointless… As does the original “decision”.
I’m not saying I’m against limiting drops or reducing farming, I already mentioned it was the least of the problems…
I just want to play the game with the characters I build…. with the gear I collected… with the food I selected….
Don’t shoot the messenger. Just saying it’s not a bug, as far as known. They may change it with this patch, who knows?
Well They are still thinking I guess…
Some traits not listed, my Guardians Renewed Justice and my Rangers Remorseless do not activate during the living story instances. Seems to be all.
I can see no drops from mobs, especially if it is an instance where spawns will continue endlessly until an objective is done. But traits that we base a build on… doesn’t seem right. And why choose a sigil that only works in certain areas. Wasn’t too thrilled with how stacking traits worked to begin with. Now I see them a worthless. Was a waste of resources to get them and now have to trade them out.
Interestingly enough:
for food you need to harvest and craft or buy it at the trader
for traits you need to unlock or buy
for gear you need to craft or buy it at the trader
I know the game is provided “as is”, but I think the developers should show some consideration to the public.
Yes you could say people who use stacking sigils are OP from game persepective, but:
SO WHAT, they will not earn more then others? You removed all drops in the stories…
Disabling traits? Why do you want that?
Why would you send people 3 times around Tyria to get a series of traits to make a build and deny them the possibility to use it?
Why would you make a cooking system, and add recipes which are useless after people invested time and money to level, spend effort to get the materials by either farming or buying from the tp, discovering or earning the recipe’s through events and them render it useless?
Why would you consider the story line to be different from the actual PvE game?
Could any developer or arenanet associate pls answer these questions for me?
(edited by PaxTheGreatOne.9472)
……
Why would you consider the story line to be different from the actual PvE game?
……
Not to be Captain Obvious, but maybe the answer is because it IS different? I’m pretty sure this is not he first LS story instance that does not count as “Kills” in the traditional sense of the game.
If you want to ask a Dev WHY they made this design decision, that’s somewhat valid, but to be honest, I’m not sure they have any obligation to answer you.
no perception (1 gold) => accuracy, (1.6 gold)
I already replaced most of those sigills .. only not sure what to do with those chars
that use both. But the problems with the stacking sigills are really getting more and
more annyoing.
Maybe this is an answer for all the people begging for more difficulty…more challenging content. /shrugs
Well the content is faceroll with most of my builds, as it’s all focussed on solo-capable objectives. and -all- my builds run stacking sigils. so I think I have about 50 sigils of bloodlust on my characters (say all mainhands and 2 hands? On -ALL- power related builds, both my legendaries carry sigil of bloodlust), and well over 20 bursting and quite a few corruption. Guess there’s about a expensive precursor worth of sigils on those chars…
And if you can do these objectives with a condi-mesmer/ranger/necro, bunker heal guard or hyrbrid warrior …. Well, you can do it with any build (and yes I did the 1st episode on 11 characters, only my engi didn’t do anything as I use him for additional storage panes. (love the idea “engineer” but hate the playstyle) and as you get the completion reward on all characters you can still get the end reward over and over again… Else It wouldn’t be repeatable content.
So in the end it’s not about the difficulty, It’s about the fact there is now gameplay that ignores builds/food/gear for certain parts. I do not like that. I do not like the fact we will all be like the Skritt with the wooden sword and dagger as posted above if this gets a hold.
I hope GW2 rune lasts at least as long as GW1 and it will see it’s 10th birthday…myabe even go on and on…. , But if this is a trend, you will never ever be able to get drops (still minor, still lame), use those traits ( -severe-), use stacking sigils (frustrating) or use food, or sigils or other triggers on (enemy) death(-stupid-) in the story lines for the coming 8 yrs.
(edited by PaxTheGreatOne.9472)
The no drops thing is a deliberate decision. The sigils and food thing seem to be unintended consequences. Collateral damage in the war on farming.
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