[Lunatic Inquisition] - Weapon wielding

[Lunatic Inquisition] - Weapon wielding

in Bugs: Game, Forum, Website

Posted by: Spanny.9256

Spanny.9256

1) to start off, ‘I’ deem this a bug:

whenever a lunatic calls on a villager with a ‘mad king says’ emote, that villager’s weapon is immediately dropped so the villager can perform the emote.

2) i know this is probably a mechanic so that the emote utility slot-randomizer doesn’t mess up or something, but could it be remedied so that we villagers don’t just lose our item as we’re called upon with Mad King Says? it leaves us completely defenseless; i had the ripper and was cornered by a single ghost, all he had to do was use an emote on me to disarm the last standing villager.

3) some options i came up with off the bat:

a) keeping the emote utilities for the villagers to all utility slots EXCEPT for the first and/or second utility slots, allowing villagers to keep the weapon AND its use, or even putting the weapon utility in the randomizer’s selection

b) letting villagers keep the weapon instead of dropping it when we’re called upon to do an emote, just not giving us the option to use it.

i know this is probably a negligible bug at best, but this game is my favorite part of the halloween feature pack and i look forward to it when October rolls around.

please let me know your opinion/suggestions, or what you just think of the ‘bug’, its effects, as well as the effects of ‘fixing it’.

[Lunatic Inquisition] - Weapon wielding

in Bugs: Game, Forum, Website

Posted by: Zaxares.5419

Zaxares.5419

I’d go with 3b. It’s the fairest option, and it’s not without precedent either. If you managed to find the rifle, for example, you still retain it even after a Courtier uses MKS on you; it’s just temporarily disabled while MKS is in effect.