My game runs very fine and decent fps on all other content of the game. No crashes at WvW, dungeons, pvp but about 25% of the times I go to tequatl it crashes my game during the fight.
Today this made me especially upset. I was in party with friend doing the tequatl event together, we came to the map together mayve 10 minutes before tequatl event would start. Suddenly my game freezes during fight and my only option is to close the game and relog. After quick relog (it took max 1min) my friend tells me tequatl is still on the first phase and I’d have time to spam the join button, which I did continuously until friend told me tequatl is now dead. Spammed the join continuously for maybe 10 minutes. I didn’t get back into the same map with my friend, until tequatl died and it was too late for me.
It is NOT my fault the game crashed, there is something wrong with your code yet I was punished for your mistakes. This tequatl was the last one before daily reset, so I wont get another chance today and therefore lost the rewards that I deserved from the event. I also lost the opportunity to play together with my friend….
My QUESTION for this is WHY megaserver can’t give crashed players 2-3 minutes to relog and get straight into same map. Server could free the place of crashed player to someone else if the crashed player doesn’t relog in that time range.
Sorry if I sound too mad, I am really upset of this and my wasted time, lost oppurtunity to have good time with friend, lost event reward that I deserved.
Also I’m sorry if I posted this on wrong forum section as this is clearly a bug in your game but I have also suggestion to improve megaserver experience for everyone.
I am also sure I am not the only one who has gotten mad at the megaserver that doesn’t let players back into same map after crash. Crashing at tequatl and other big events would not be such problem if you at least could get back into the same map…
I’d be really grateful if some game dev here could take my suggestion into consideration. Thanks.