Mesmer Skill: Signet of Illusions bug (Passive)

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

Q:

Skill Description:
Passive: Grants more health to your illusions.
Active: Recharge your shatter skills.
Illusion Health Bonus: 50%

I’m reporting this bug in regards to the passive side of the skill, and I’ve thoroughly tested the skill to find an underlying problem in its passive mechanic. The severity of this bug is considered to be high, as its passive ability isn’t functioning properly. The illusions summoned are not granted the health bonus after seconds delayed. In most cases, the summoned illusions are killed before it gains the benefit from the skill’s passive.

I’ve thoroughly tested Signet of Illusions using staff, sword, and pistol skills that creates illusions (clones and phantasms). The bug is currently effecting both clones and phantasms created (Phantasmal Duelist, Illusionary Leap, Phantasmal Warlock, Phase Retreat). There is also another bug associated with Phase Retreat’s teleport that cause the character to be locked within a nearby environment that normally would not have access to by any means (Inside a tree or glitched under the map).

Continue with the bug detail of Signet of Illusions, I’ve monitored the changes in illusions health bar while they’re taking damage from a single enemy before and after the delayed activation of the passive effect of Signet of Illusions. By left mouse clicking the illusion summoned, it’s where to check the skill icon to be displayed under its name and to know that the signet of illusions has a delayed passive activation by seconds.

I had to make sure it’s not just the case with the delayed skill icon appearance but it is in fact delayed in granting passive bonus to illusions summoned. The difference in the portion of health bar taken by the enemy is noticeable before and after the passive bonus is granted to the illusion. In the heat of the battle, the delayed activation of Signet of Illusion passive bonus can be means that the illusion summoned is killed the second before the health bonus from the passive is granted to the illusion.

Attachments:

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Carighan.6758

Carighan.6758

I can confirm this bug, including the jump in health soon after the summon.

This is problematic because most of us would take the signet to make our illusions last through spammed AEs more. If they spawn with normal health, then the illusions are nearly always dead by the time the signet kicks in.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Aesa.4819

Aesa.4819

This is indeed a serious bug, which should be fixed as soon as possible.
(A fix on Clones only wielding the Main-Hand, when using MH/OH, would be nice aswell)

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Nagaae.7698

Nagaae.7698

I experience the problems with this utility skill.

(edited by Nagaae.7698)

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

Apparently this bug is existing in all illusion summoning skills including the staff, sword and pistol skills that are already stated in my original finding. Take a close examination at the first picture (gw297) and second picture (gw298), you can notice that Signet of Illusions is not granting its passive effect upon summoning the illusion which is shown by the delayed appearance of the skill icon under the phantasms name. The 4th picture (gw300) is an example of a summoned clone that is killed before it was granted the health bonus from Signet of Illusion passive. It appears that the illusions will have its health pool increased by the passive of the skill only when the skill icon is activated under its name. Often times the illusions are killed before the delayed passive is granted rendering Signet of Illusion’s passive not working as it’s intended.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Boggler.7519

Boggler.7519

The issue is that the illusions are essentially having an aura applied that is on a “global cooldown” ie it takes about 1 or 2 seconds to apply the aura across the clones / phantasms.
This would be fine if our illusions persisted through, or were available pre-fight more in the format of pets, but they are not so I am definately on board with this being a significant issue. Another concerned Mesmer looking out for Mesmers.

I’ve decided to stop doing what I am capable of doing and instead do what I love most.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

The issue is that the illusions are essentially having an aura applied that is on a “global cooldown” ie it takes about 1 or 2 seconds to apply the aura across the clones / phantasms.
This would be fine if our illusions persisted through, or were available pre-fight more in the format of pets, but they are not so I am definately on board with this being a significant issue. Another concerned Mesmer looking out for Mesmers.

Sometimes the bug delays the activation of the passive by as much as 3-4 secs (timed). That is more than enough time to make illusions vulnerable and to get destroyed before they’re granted the passive from Signet of Illusions.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

I’m bringing this bug issue up again as it’s still not fixed in the recent patch update. I’ve submitted another bug report in game and I hope others will do the same to bring this up to attention.

In the most recent patch update notes, I was surprised to read that Phantasms were granted 300% health bonus from SoI and they fixed it to give proper 50% health bonus as passive. It must have been a typo because illusions before the patch were getting 1-2 shot killed from lower level mobs, and they’re still getting 1-2 shot with the bugged passive from Signet of Illusion apparently. Also I don’t understand why only the phantasms were mentioned in the patch notes. It is clearly that Signet of Illusions by its definition includes both clones and phantasms.

There is still 3-5 secs delay for the passive status (icon) to be granted to summoned illusions, and often times they’re wiped before granted the passive. It’s a very frustrated experience.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

(edited by Mystiq Angelic.8193)

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Deviija.7869

Deviija.7869

Well. That is disappointing. When I saw the patch note I got really excited… but nope, it still seems to function like it always has. One to two shots and then gone. And I notice the delay before the SoI health buff activating as well. If my phantasm (iBerserker, for example) has been out in place for eight or so seconds, then I notice she’s a bit harder to take down. But really, this delay stuff is a problem. There is no reason to have this in out utility bar if everything can one or two shot your illusions the same as if you didn’t even have SoI equipped.

Our illusions are already fragile and easily one-shot/two-shot aoe’d as it is, please remedy this.

~ Level 80 Mesmer (main character since headstart)

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Animando.7956

Animando.7956

Also did some testing. The signet still doesn’t work. The delay is absolutely ridiculous: the illusion die before being buffed.

To the devs: I don’t want to sound arrogant but did you actually test the skill in game while fixing it yesterday?

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Jevanko.6732

Jevanko.6732

+1 kitten kitten

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Teror.8940

Teror.8940

I’ve seen this bug too. Applying the buff as soon as the clone/phantasm spawns wouldn’t unbalance anything either. Bottom line is the the clones and phantasms just don’t last long enough to benefit from the delayed application of the signet’s buff.

Emerald Fang:
www.emerald-fang.com // PvX/US/AUS/SoS

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: VeNoM.8246

VeNoM.8246

I wish we could turn on numbers on health bars so we could see the selected unity actual health.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: lollie.5816

lollie.5816

Yeah often seeing the illusions die soon as they are spawned because of this.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Fanolian.8415

Fanolian.8415

Signet of Illusions is an 12-second effect that you re-apply to all your illusions every 10 seconds, happens on :09, :19, :29, etc. in real world time.
Therefore if you summon an illusion at second :06/:07, it receives the effect in no time. If you summon it at :08/:09, you have to wait for at most 10 seconds until the HP increase kicks in.

It is a fundamental flaw of how the effect is implemented, without considering that mesmers can summon illusions at any time.

In fact Signet of Inspiration has similar bug, boon is given at :09, :19, :29, etc. no matter when you enter a combat.

(edited by Fanolian.8415)

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: AndyPandy.3471

AndyPandy.3471

Yeah this explains some problems i also noticed, shame on u arenaNet. Not only are tool-tips righteous wrong or badly formulated, but skills/traits works in such a strange way that without forum/wiki u have no clue whats going on.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

Signet of Illusions is an 12-second effect that you re-apply to all your illusions every 10 seconds, happens on :09, :19, :29, etc. in real world time.
Therefore if you summon an illusion at second :06/:07, it receives the effect in no time. If you summon it at :08/:09, you have to wait for at most 10 seconds until the HP increase kicks in.

It is a fundamental flaw of how the effect is implemented, without considering that mesmers can summon illusions at any time.

In fact Signet of Inspiration has similar bug, boon is given at :09, :19, :29, etc. no matter when you enter a combat.

In regards to your reply about Signet of Inspiration, its passive effect activates only AFTER your character has taken health loss and not necessarily when your character enters a combat or during a combat. This statement was confirmed by other players in the game. You can confirm this on your own by taking a fall damage in town and the signet will activates. Furthermore, when you “enter” in combat but you aren’t taking health loss, the passive will NOT activate. It will only activate when your character has taken negative effect or health loss from interacting with the environment, or an enemy. Signet of Inspiration passive may be bugged and we haven’t yet seen an official reply from one of the devs regarding it.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Something that would have been noticed a LONG time ago if we could see HP numbers on the bars.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Fanolian.8415

Fanolian.8415

In regards to your reply about Signet of Inspiration, its passive effect activates only AFTER your character has taken health loss and not necessarily when your character enters a combat or during a combat. This statement was confirmed by other players in the game. You can confirm this on your own by taking a fall damage in town and the signet will activates. Furthermore, when you “enter” in combat but you aren’t taking health loss, the passive will NOT activate. It will only activate when your character has taken negative effect or health loss from interacting with the environment, or an enemy. Signet of Inspiration passive may be bugged and we haven’t yet seen an official reply from one of the devs regarding it.

Interesting. But I am getting boons from Signet of Inspiration when attacking practice golems in the heart of the mists. They do no damages to me.

I think we are off-topic too much.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Dixa.6017

Dixa.6017

glad it’s not just me. the bug is with phantasms though and not clones. phantasms never have the extra health for me.

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Roborovskii.7635

Roborovskii.7635

Is the delay in this signet fixed yet?

Mesmer Skill: Signet of Illusions bug (Passive)

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Posted by: Nretep.2564

Nretep.2564

Is the delay in this signet fixed yet?

No, on the contrary. Instead of fixing this bug, they added a delay (started with 1s afar and lowered back to 0.25s) between summoning and initial attack. This means our illusions easily die before dealing damage. But they sure use casttime, replace illusion slots, cooldown and can be blocked by aegis/ blind/ evade.

But instead of digging and zombifying old thread, better stay in the mesmer section.