Mesmer bugs/oddities

Mesmer bugs/oddities

in Bugs: Game, Forum, Website

Posted by: Sarosna.6708

Sarosna.6708

I’ve been running around with a Sword/Torch and Greatsword build and even if I can usually kill mobs with ease, there are a couple of issues which sometimes end up in me taking unneccessary damage or even dying when the skill in question doesn’t work:

Illusionary Leap – The range of this skill is…puzzling. 80% of the time it seems to do absolutely nothing unless I’m standing on an enemy’s face. Maybe it’s a l2p issue but I don’t understand how I can use this as a reliable gap closer.

Phantasmal Mage – Tooltip for this skill sounds absolutely lovely…in theory. However I’ve only seen the illusion actually appear only twice (killed the minute it’s spawned??) and had the retaliation on me once when I was standing on top of the illusion.

Feedback – This skill is awesome! But sometimes when targeting a ranged mob and they’re running around with their buggy pathing, the bubble sometimes appears inside a wall.

Other than that I haven’t really ran into any gamebreaking bugs other than mob behavior. I was trying to do an event alone because there was no one around in the early morning but it was proven to be quite impossible because even if I tried to use my GS to pull singular mobs, I would suddenly get swamped by mobs who were a mile away. And when I tried to pick them off one by one, some of them would run all the way back to their spawn spot, regenerating health and then after a while, run back again and swamp me again when I though I was safe. Highly annoying and buggy. This takes a rather nasty hit at situations where you need to solo, no matter how skilled the player is.

(edited by Sarosna.6708)

Mesmer bugs/oddities

in Bugs: Game, Forum, Website

Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

In response to Illusionary leap, many of us are finding it somewhat buggy or at least it’s one of the skills that needs to be polished a little more. According to GW2 Wiki, the range is 600. That is awfully short to be considered as a gap closer. There is summoning time for the clone and the time for it to reach your target in such short distance. You’d have to get in very close to your target for it to work almost every time. The problem is that the skill isn’t always 100% working even when I know I’m close enough in range to cast it based on my past successful experience.

The oddity it seems is that while you’re mobile and moving and you cast Illusionary leap, the skill would go on the “successful” full duration cool down but no clone is summoned like nothing happened. A successful full duration cool down means the skill is activated successfully and not a failed attempt as it would go a much shorter of 3 sec cool down as a failed cast. Failed cast is like when you get knocked down while still casting the spell as one of many examples.

Furthermore, there is also pathing issue with the clone summoned when Illusionary leap is successfully activated on the target. Sometimes the clone will get stuck half way between you and the targeted enemy and causing the following second side of the skill Leap to fail to utilize as a successful gap closer.

I think the underlying mechanic of Illusionary leap needs to take a closer look at as to why sometimes the clones fails to summon even when in range, especially when you’re moving in circle around the target and staying mobile is often the case. When you’re standing still and in range, the skill will have 100% success of summoning the clone.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

(edited by Mystiq Angelic.8193)