(edited by Sarosna.6708)
Mesmer bugs/oddities
In response to Illusionary leap, many of us are finding it somewhat buggy or at least it’s one of the skills that needs to be polished a little more. According to GW2 Wiki, the range is 600. That is awfully short to be considered as a gap closer. There is summoning time for the clone and the time for it to reach your target in such short distance. You’d have to get in very close to your target for it to work almost every time. The problem is that the skill isn’t always 100% working even when I know I’m close enough in range to cast it based on my past successful experience.
The oddity it seems is that while you’re mobile and moving and you cast Illusionary leap, the skill would go on the “successful” full duration cool down but no clone is summoned like nothing happened. A successful full duration cool down means the skill is activated successfully and not a failed attempt as it would go a much shorter of 3 sec cool down as a failed cast. Failed cast is like when you get knocked down while still casting the spell as one of many examples.
Furthermore, there is also pathing issue with the clone summoned when Illusionary leap is successfully activated on the target. Sometimes the clone will get stuck half way between you and the targeted enemy and causing the following second side of the skill Leap to fail to utilize as a successful gap closer.
I think the underlying mechanic of Illusionary leap needs to take a closer look at as to why sometimes the clones fails to summon even when in range, especially when you’re moving in circle around the target and staying mobile is often the case. When you’re standing still and in range, the skill will have 100% success of summoning the clone.
GWAMM & CotG
[HERO] – Star Leader – Black Gate
(edited by Mystiq Angelic.8193)