Missed out by NOT abusing an exploit.
I will say you have a valid argument, so I am not completely bashing your opinion, however I have this to say:
1) I fully believe that the wall jump “exploit” was, at one point at least, intentionally built to get over. The rock, tree, and opening with no invisible wall, were just placed too perfectly to have been just a simple oversight. Maybe it was to be removed before launch, but someone put it there to be used somehow. That brings me to…
2) Punishments should never be given for “exploiting” developer oversight. Especially when jump puzzles are a part of the game, they are teaching us that we should look for such things as there may be rewards on the other side. In this case the reward happened to be dungeon tokens. These dungeon “exploits” also do not break the economy or anything like the karma vendor exploit did. Tokens and acquired loot are untradeable, and thus quarantined to the individual.
3) I haven’t done a dungeon yet since the update, but I believe it may be easier to get tokens now. 20 at the end + 40 bonus for the first completion each day is 60 just on your first run through, on the easiest path. That’s 7.5 runs using the “exploit”, and this way, you have a reason to complete and enjoy the content.
Give it time to see how it works, I believe they are headed in the right direction with this one.
(edited by Masterpyro.4310)
The problem is that now, unless you can clear the place, you can’t get any tokens at all. With the gigantucus representing a massive barrier to most pugs, it is -very- hard to get the set from that place.
A valid point. Maybe an “I give up” NPC (the guy at the door?) which will give you tokens for the bosses you did defeat, and then locking you out from the dungeon for an hour so it cannot be abused.
The problem is that now, unless you can clear the place, you can’t get any tokens at all. With the gigantucus representing a massive barrier to most pugs, it is -very- hard to get the set from that place.
At least explorable modes and organized groups will be synced better.
I can understand why you’re annoyed by this. However, to counter it, try finding friends (or a guild, if you’re not already in one) who also want to get Arah sets. Then tackle the explorable modes together, read some tactics beforehand and profit.
The runs can be a bit difficult at first, but after a while, you’ll notice that they get smoother and the dungeon difficulty will drop.
We try tackling different dungeons in our guild, just to get a glimpse on how they feel and what to expect. First time in a new place always hurts (TA and volatile blossoms and only one waypoint >_> ), but that’s part of overcoming obstacles.
So your mad because people were exploiting the dungeon by farming the first 2 bosses quickly but at the same time your complaining that there fix will make you have to do the whole dungeon now like intended and you wont be able to do that. So they should punish people who were doing the 1st 2 bosses over and over a little quicker than you?? am i the only one that see’s the irony in that?
Not so much, Yarak.
I’m just a touch irritated that people who knowingly abused an exploit got away with it, and were consequently able to easily gain large numbers of the tokens. So many that many of those players will not be needing to gather more, and consequently won’t really be impacted by the need to complete the entire dungeon. Which as has been mentioned, is a fairly tough one.
At the same time, players who waited for it to be fixed before doing the place are going to have a much harder time gathering those tokens than they would have before (doing it without exploiting either which way). The need to complete the entire long dungeon will be an adverse impact on these players.
Taken together, these two seem unfair, given how the group who exploited have effectively come out ahead.
(edited by Etyrza.4127)
Well here’s the thing about this and yes it may be annoying but there very few groups doing that whole dungeon. I have never been in a group that did or even tried the whole dungeon. So your pretty much forced to do it that way when you join a pug or not do Arah at all. I haven’t ever seen a group shouting to do the entire dungeon its always “shard farm”. And its not like there bugging a boss out its just skipping trash mobs. I don’t think arena net wanted people to just farm the 1st two bosses at all whether your using a hole in the wall or not. Hence the new patch making the last boss have the rewards. I just see very little difference in what you were doing and what they were doing. Your talking maybe 10 more minutes of trash killing and a couple deaths.
The new change is faster than the 8 tokens you get from 15min runs…
Leina Shade | Svea Lightbringer | Maximus Ironhide | Mara Deathblossom