[Necromancer] Strength of Undead

[Necromancer] Strength of Undead

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Posted by: Arvid.3829

Arvid.3829

I reported this way back in november or so through the in-game bug report function, but it hasn’t been addressed yet: Strength of Undead (soul reaping, grand master, minor trait) does not increase your damage by 5% when having >50% life force as the description says. Instead it gives you 20 power per 20% life force (for a maximum of 100 power), which basically matches the description of the trait in the earlier BWE’s: “Gain up to +100 power based on how much life force you have.”

This makes the damage gain considerably less than advertised in pretty much any power build (when power > 2000), but especially in the current high end pve meta, where necros can really use every little gain they can get…

Additionally, the power bonus doesn’t update dynamically (whenever a certain life force threshold is passed), but is rather triggered by certain events (weapon switch and killing a foe are 2 that I found).

[Necromancer] Strength of Undead

in Bugs: Game, Forum, Website

Posted by: Josh Davis.6015

Josh Davis.6015

Thanks for the report, Arvid! We’ll take a look at this.

(edited by Josh Davis.6015)

[Necromancer] Strength of Undead

in Bugs: Game, Forum, Website

Posted by: Andele.1306

Andele.1306

It Actually does update pre 10% and infuences the damage delt, the ui just doesnt update, long known bug since release… Really devs did you not know of it?

When life gives you lemon, ask if its from a anime or manga.

[Necromancer] Strength of Undead

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Posted by: Bratpirat.6137

Bratpirat.6137

no they only play necro in pvp

[Necromancer] Strength of Undead

in Bugs: Game, Forum, Website

Posted by: Arvid.3829

Arvid.3829

Thanks Grouch. I have to add that you’re doing a great job here, keep up the good work!

@Andele: as you say, the UI (both hero panel and tooltip damage) only updates per 20 percent. I did have instances where the tooltip predicted eg. 74 damage and I did 75, I assumed it was a difference in rounding, but I guess a hidden +10 power could explain it as well.