(Necromancer) minion pathing recently broken

(Necromancer) minion pathing recently broken

in Bugs: Game, Forum, Website

Posted by: WereDragon.6083

WereDragon.6083

I’d like to bring it to the attention of the devs about minion pathing bug. Since the Marionette patch minion pathing has become completely broken. This bug is 100% reproducible. Simply go into ANY zone and command your minions to attack anything nearby, make sure you have a bit of space between them. Your melee minions. Shadow Fiend, Flesh Golem and Bone minions will stand in place and continually jerk as if trying to reassign their paths every couple of seconds.

This will also occur with the ranged minions as well if you command them to attack while they are just out of their max range, they will attempt to get closer, but like the melee minions they will stand there and jerk in place till the creature either moves or you get closer.

This is an absolutely gamebreaking bug for ANY necromancer playing with a minion build.

If needed I can EASILY create and post a video of this happening, I would really like the devs to take a look at this, or at least let us know they are looking at this new bug.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast