Necromancer pets will not always attack.
Necro thread is necro’d thread.
It was never fixed though. I found that skill 2 on the staff when giving regeneration to the minions causes then to start fighting.
We’re working on the minions’ behavior now and will be testing some changes to see how they work. Thank you for your patience, everyone!
Two years have passed, patience is over.
When corrected the AI of melee Pets?
We’re working on the minions’ behavior now and will be testing some changes to see how they work. Thank you for your patience, everyone!
2 years is a long time ago my friend.
S/I/F engineer Z/R/D guard
one day, one day … the world will end.
So, is this fixed yet?
Hello? Any news? I’m not sure if I should cry or laugh at this matter already.
The developers put a big bolt.
With how how bad the ai is on minions even on the ranged ones I can attack a mob for up to full minute and and the minions still wouldn’t haven’t moved to assist let alone started attacking the mob. Regardless of what skills I tried. Often I’m lucky if half of them engage any given target.
And yes I’m tracking their often lack thereof contribution during combat with the combat log when I play my necro.
Just a thought
At least give us a minion command box like they did when you pressed y in Gw1. On That tab allowed you to toggle minions behavior to agressive and passive or even force attacks from minions. Some ability to key bind these options would be nice too
(edited by Chiemi.3781)