In the past, skills that did no damage but had knockback effects (i.e. Gust, Line of Warding, Unsteady Ground, etc.) did not put you into combat where your run speed is reduced. This made them useful for preventing and breaking aggro when running around.
As of this latest patch, skills like these put you in combat. Another oddity is that if you use Shield of Absorption or Gust to knock back an enemy before they’re aggroed, it puts you in combat but the mob doesn’t chase after you. Is this an intended change that just didn’t get added to the patch notes?
“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated