Champion Shadow
Better Luck Next Time [BLNT]-Sea of Sorrows
I remember how excited I was when stealth was patched awhile back to make it look all sleek and sexy looking, where you could see your backpiece and weapons instead of some horrid clear jello particle blob flying around.
Well, it seems that the feature pack has brought back the jello monster and it’s just not pretty to look at. I understand this is a purely cosmetic feature, but it was really nice when it was fixed and a lot of my friends as well as myself would love to see this fixed again.
I was just about to open a thread about his. Can any Dev come here and explain to us whats going on? Is this fixable?
I’m not sure it’s something that can be fixed easily – I think since particle effects are bound to their weapons and armor, there isn’t exactly an on-off switch for the effects. Since the invisibility seems to be based on the character silhouette, it takes the areas of particle effects into consideration.
I’m sure I didn’t use the proper terminology for this issue, but its my own speculation on the matter. IMO, ANet would only bother fixing particle effects if it was related to their beloved legendary weapons as to avoid legitimate effort in game design. It can be annoying yes, but hang in there! Wear your transparent power boxes with pride.
I’m not sure it’s something that can be fixed easily – I think since particle effects are bound to their weapons and armor, there isn’t exactly an on-off switch for the effects. Since the invisibility seems to be based on the character silhouette, it takes the areas of particle effects into consideration.
I’m sure I didn’t use the proper terminology for this issue, but its my own speculation on the matter. IMO, ANet would only bother fixing particle effects if it was related to their beloved legendary weapons as to avoid legitimate effort in game design. It can be annoying yes, but hang in there! Wear your transparent power boxes with pride.
It should quite simply be a simple conditional flag for any effects.
If stealth = true, then rendering = disabled.
Shouldn’t be difficult. Time consuming? Maybe. You’d have to edit each relevant model and/or texture, as well as add the scripted programming functionality behind it.
I’m not sure it’s something that can be fixed easily – I think since particle effects are bound to their weapons and armor, there isn’t exactly an on-off switch for the effects. Since the invisibility seems to be based on the character silhouette, it takes the areas of particle effects into consideration.
I’m sure I didn’t use the proper terminology for this issue, but its my own speculation on the matter. IMO, ANet would only bother fixing particle effects if it was related to their beloved legendary weapons as to avoid legitimate effort in game design. It can be annoying yes, but hang in there! Wear your transparent power boxes with pride.
It should quite simply be a simple conditional flag for any effects.
If stealth = true, then rendering = disabled.
Shouldn’t be difficult. Time consuming? Maybe. You’d have to edit each relevant model and/or texture, as well as add the scripted programming functionality behind it.
The issue is that it has already looked great, and been fixed in the past. This recent patch has reverted it for whatever reason, so I doubt it would take much work considering they have already done it before.
I’ve found twilight to be exceptionally bad, where you would normally have the streak flowing behind, the is just a massive glass looking square.
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