Permanent "quickness" and teleporting mobs

Permanent "quickness" and teleporting mobs

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Posted by: Y u mad its vydia.6324

Y u mad its vydia.6324

I have just experienced a very strange bug: my character was attacking lightning fast, killing mobs in mere seconds. It was like it had permanent Quickness buff, even though I had no source of that buff on my bar or even used the buff recently. Mobs had advantages as well, they also hurt me a lot more than usual.

It all began when I attacked a skale that quickly retreated back to it’s original position and became invincible. I kept attacking it as it moved around, during this time I wrote a support ticket in-game about the mob being invul. After I have submitted the ticket, I have pressed ESC to stop attacking. Suddenly the mob moved to attack and was killable again. This was the mob where it all started: the epic quickness saga

My pistol attacks were incredibly fast and could stack bleeds just as fast. My poison dart attack had a normal animation (the attack has a special, fast animation when under the effect of quickness – i did not have that during this bug), but it ended faster than usual (before the bar completed), while still preserving the number of attacks. My static shot had a lightning fast animation (blink and you’ll miss it) and it had a much faster travel time (almost instant on all 3 targets). The blowtorch also had a very fast animation. My glue shot seemed normal.

In addition, enemy skale were teleporting while moving to me, and had fast attacks. They were also granted invisibility from time to time meaning that sometimes, whole groups of skales would attack me from nowhere (i got attacked by a group for 4-5 normal skale that came from nowhere twice, and by the group with the Veteran Dread skale twice). To make it worse, they were basically invulnerable because their passive regen instantly gave them back their health (it was decreasing, for a fraction of a second, then healing very fast, there was no chance to deal more damage than they healed. The healing issue wasn’t permanent, and I’ve only encountered it on a few mobs in one single pack. After quite a bit of dodging and attacking, the issue seems to have ended and the skales died (went from full HP to dead). This pack appeared out of nowhere during the “tame the skales” event.

The issue also carried over when I have managed to kill the skale and the event changed to taming skales. The event rifle also suffered from this quickness, but only on skill 1.

The problem was permanent at first, then became intermittent. It’s still happening now, but rarely.

I was on character Akil Basson, Desolation server , in the Ascalon Basin (Plains of Ashford), during the skale events and heart.

I don’t think this was lag, usually when I lag I have combat DELAY not quickness And mobs don’t teleport when I lag, they move to me and stop when I stop (they don’t appear to attack) and when the lag is over, all damage happens at once.

I have never seen this problem before or since. I have asked in chat about it, and another player said he has noticed this as well. I would ask that anyone who noticed this post about it here, I think this will be hard by devs to reproduce with just what I have said here.

At the time, I thought a GM was toying with me or something

LE: Even if I don’t have permanent quickness all the time, the mobs still teleport around.

Apparently the teleport is visual only – i have planted a mine at my feet. It exploded and the skale was knocked back before he was in range of the mine. Btw, I should note that these are regenerating skales, not the ones that go invisible

LE2: This is also happening in other areas now. Also, my attacks are MUCH quicker than before. If before the cast time for my 1 attack was 1/3 of normal, I can now shoot 5+ times in 1 second

LE3: Many other people having this issue, talking about it in map chat.

Malaakh. [EU] Desolation.

(edited by Y u mad its vydia.6324)