Personal Story Mob Drops

Personal Story Mob Drops

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Posted by: VoxShatterfall.5470

VoxShatterfall.5470

I’ve noticed that at my current personal story step I am no longer getting any drops for mob drops. Anyone else experience this issue?

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
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Personal Story Mob Drops

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

All of the drops were moved to the end-of-story rewards, so we could provide more predictable/consistent rewards. (This also prevents some story steps from being more profitable simply because they have more enemies to fight.)

Personal Story Mob Drops

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Posted by: VoxShatterfall.5470

VoxShatterfall.5470

Thanks for the quick answer!

That makes things much more fair for those who pick certain paths (stealthy avoid fights) .

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!

Personal Story Mob Drops

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Posted by: Zaxares.5419

Zaxares.5419

I agree that it was quite rude and inappropriate. Even if you disagree with someone, there’s no need to insult them.

Still, if the PS now works like the LS, I’m concerned that this means that mobs throughout the PS steps now also don’t give experience. That brings up the same problem that afflicted parts of the LS; namely, that players who have builds that are setup to take advantage of kills (e.g. Bloodlust sigils, gain health/energy on kills, the Sweet Revenge trait of Warriors) are handicapped in these missions, because slain enemies do not count as far as the “on-kill” mechanics are concerned.

Jeffrey, can you pass on this feedback to the developers that, if the loot rewards are compressed into a single reward at the end of the mission, that they keep in experience for kills so that players with these builds are not unfairly penalized for their choices?

Personal Story Mob Drops

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Still, if the PS now works like the LS, I’m concerned that this means that mobs throughout the PS steps now also don’t give experience. That brings up the same problem that afflicted parts of the LS; namely, that players who have builds that are setup to take advantage of kills (e.g. Bloodlust sigils, gain health/energy on kills, the Sweet Revenge trait of Warriors) are handicapped in these missions, because slain enemies do not count as far as the “on-kill” mechanics are concerned.

Jumped into this thread to check if the bloodlust thing has been finally fixed. Very sad to see that it is still not a priority fix, and now even made worse…

20 level 80s and counting.

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Posted by: Pinkunicorn of Dethecus.3217

Pinkunicorn of Dethecus.3217

Still, if the PS now works like the LS, I’m concerned that this means that mobs throughout the PS steps now also don’t give experience.

I can confirm that, for the PS steps I did, they do in fact grant experience. While I do not have stack-sigils on my necromancer, if it is only tied to experience, you should be fine.

However, I would like to give a bit of feedback regarding the lack of drops: with this, and the lack of any gold rewarded by finishing a step, it is quite easy to start losing money now by waypointing to the start of the next storystep. Not sure if intended, but I noticed it, and it was somewhat inconvenient.

Furthermore, knowing that only the end-reward matters, (ie, completing the last step), there is absolutely no incentive to kill any mobs in your way on your way to the end boss. This seems like a shame, because once you figure this out, it ruins the pacing (imo) of the personal story while you zerg through it (the Sanguinary Blade sheath is where I experienced this personally—I had no reason to kill a single pirate on the way, that seems like a waste.)

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Posted by: khani.4786

khani.4786

My only concern with this is that if it works like the mordrem bags and we get all the loot at the end inside of a container then the magic find we all have is for naught. Since containers aren’t affected by Magic find we’ll all be getting junk loot rather than higher tier loot that we might have otherwise gotten.

Personal Story Mob Drops

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Posted by: Saucermote.9140

Saucermote.9140

Personally I was always excited for the large loot mobs in the personal story steps, there was often a chance of finding some level appropriate gear or some crafting materials that might not otherwise easily drop due to scaling. I can see this being a problem if they ever make the personal story replayable, but for now I’d really like the loot drops to return.

You don’t win friends with Salad.

Personal Story Mob Drops

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Personally I was always excited for the large loot mobs in the personal story steps, there was often a chance of finding some level appropriate gear or some crafting materials that might not otherwise easily drop due to scaling. I can see this being a problem if they ever make the personal story replayable, but for now I’d really like the loot drops to return.

There was a story instance with a large number of mobs that you could use to farm linen. Anet does not allow farming so they used their sledgehammer approach to fix it. Loot drops will not return.