Punished for Temple Defense events?

Punished for Temple Defense events?

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Posted by: DarkSpirit.7046

DarkSpirit.7046

I was in cursed shores and the Grenth temple defense event came up. Someone wanted to kill the risen priest to unlock a trait but other people tried to stop him, purposefully wanting the event to fail so that they can take back the temple later with better loot.

This system seems broken to me and it caused a lot of confusion and altercations between players when some people purposefully want the defense event to fail because they are rewarded to think that way.

Loot should be rewarded the same way even if it is a defense event and if the difficulty does not warrant it, please increase the difficulty of the defense event until it does. Otherwise, you would have people who want to do the defense event fighting others who want the greater loot to take back the temple.

Furthermore, if the defense event is completed successfully then others in the area are punished by not having the loot reward for the event to take back the temple. This caused greater conflict and confusion between players in the area.

Punished for Temple Defense events?

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Posted by: SicilianDragon.3071

SicilianDragon.3071

Both events give very large rewards. However, the retaking phase seems to be better.
Would recommend either buffing the defence phase’s loot, or simply delete the defence phase entirely and reclaim arah

Punished for Temple Defense events?

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Posted by: Shivan.9438

Shivan.9438

You’d be better off farming SW for gold then buy the point. Orr is a toilet. Has been since everything was nerfed down there.

Punished for Temple Defense events?

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Posted by: penelopehannibal.8947

penelopehannibal.8947

If there’s always a lot of map chat drama (and maybe even if there isn’t) ArenaNet will address this issue in due course like they did with the Queensdale Champ Train, The Coil Fail Farm, The Plinxx Fail Farm, the Rata Sum Ambient Farm etc. and those who use inflammatory abuse to others for wanting to play the game normally will only have themselves to blame.

Blood & Merlot [Wine]

Punished for Temple Defense events?

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Posted by: DarkSpirit.7046

DarkSpirit.7046

This can be considered to be a form of “exploit farming”. There is also a long thread on Reddit on this issue here:

http://www.reddit.com/r/Guildwars2/comments/329u0m/punished_for_temple_defense_events/

GW2subredditaccount

Yes. The same happened at Blixx. There was one event that if failed allowed the chain of events to restart sooner for much better loot. Some players would do complete the event, and get flak. Other players would scream and yell that their precious farming had been delayed. It’s been a common issue. Some events, when failed, reward better loot than if the events were completed as intended.
Another example from longer ago that is similar in that I consider it an “exploit farm” but was on a different scale, and of a different active issue is the Scarlet Minion Attacks that went on. If people clustered together, they forced champs to spawn, and then would just keep massing together to cause champs to spawn in events for champ bags that gave loot that was new to the game at that time. It would purposefully and intentionally fail the meta-event of repelling the attackers. You had three options: avoid the zone the meta event was going on in, join in on the zerg and hope you do enough damage to get loot, or avoid the zerg with the intention of completing enough multiple smaller events, quickly enough to progress the meta event. The real issue being if you did this, the champ bag farmers would then get the loot from the end reward, so even when you succeed, the exploiters would still get a better haul.
The slight different between the two sets here is that exploiters had to actively exploit the Scarlet Minion events to get better rewards. For the temples, people who want to purposely fail the event to reap better rewards have to do so PASSIVELY…
But I still consider both to be a form of exploit when the intention of the game design is to complete events for reward. Failing events, or actively working to fail an event, should not provide better rewards than just doing the event as intended. I consider it an exploit when failure is rewarded better than success. And this has been in GW2 since release in many such cases. They are then changed, on a case by case basis, as the community brings them to the attention of Anet.
What is worse is when these such exploit farms then restrict people from accessing content, such as the Path to Arah, etc.