Quickdraw doesnt work on CA skills underwater
isn’t the cooldown for lunar impact ~8 seconds? in your video the recharge is ~4-5 seconds. seeing as quick draw only works on one skill it looks to be working.
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
Actually Lunar Impact has a cooldown of 5 seconds when underwater.
I first noticed this bug when Rejuvenating Tides would not get a reduced cooldown from Quickdraw. I used Lunar Impact first in the video because wiki says
“The weapon skill needs to finish activating, or be an interrupted channeled skill, and the buff must still be active, in order to receive the reduced cooldown. Skills with a longer cast time, such as Rapid Fire, Barrage, and Whirling Defense thus have a shorter window to receive the bonus.”
So I wanted to use a spell with a shorter cast time to make sure it finished channeling before I lost the Quick Draw effect. In the video, you can see the Quick Draw effect still in my list of effects after I cast Lunar Impact, which means casting Lunar Impact was completely ignored by Quick Draw. Furthermore, a 66% cooldown reduction on an 8s cooldown would leave a cooldown of 2.64s, not ~4-5s. Although it is an interesting observation that Lunar Impact has a different cooldown for the underwater version.
(edited by Pandarr.9642)