[Ranger] Slow motion issue

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Hi Arenanet,

I am writing once more in hope that you would take notice of my feedback.

For the ranger profession, may I suggest that the slow motion issue be looked into.

My honest reason for the above is that this issue really takes out the fun of the entire game despite its beautiful graphics and dynamic event system.

Having your character go into slow motion mode every few seconds becomes so frustrating.

Scenario:
Ranger is running across the fields. A foe sees our ranger, but has not executed any attack. However, upon being spotted, our ranger which usually holds the bow with only one hand when running now starts to hold the bow with 2 hands.

This animation instantly brings our character running speed down into slow motion mode. This happens most frequently when ranger pet is set at active mode.

It seems a large part of this bug is contributed due to the pet being seen as well.
Please look into this bug/system and consider removing this element from the game. It is very frustrating element indeed.

Hopefully a developer will respond as I have tried every avenue I could to report this.

Thank you

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: jay.9071

jay.9071

Sounds like the pet is drawing aggro, which is putting you in combat mode.

Try setting your pet to defense mode
or…. can rangers put their pets away? I forget.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Hi Jay,

To help answer your question:

1. Defense mode sometimes help but sometimes doesn’t (not sure why)

2. Pets can be put away when you are not in combat, however, the moment you are hit while running, pets automatically gets summon. Therefore, it goes back to square one.

Honestly, this system shouldn’t even be implemented.

I believe that ranger’s overall character attack has been lowered in compensation for Pet’s contribution of damage. Thus in balancing wise, it should be enough. I hope Arenanet can see this from a player’s point of view and don’t further penalize the ranger with this slow motion mechanism cause it seriously takes every bit of fun out of a ranger.

Hopefully a Moderator/Admin or developer would see this thread and discuss this with the team.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: Solid Gold.9310

Solid Gold.9310

The Ranger is sooo slow, it’s pathetic.

And everytime something is even remotely near it’s down to a crawl.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: ClaraFee.1293

ClaraFee.1293

The whole issue of pets, aggro, and slowness could really, really use another evaluation.

Micromanaging a pet during combat is one thing, but to have to micromanage it while you’re running past or through enemies is another. And the effectiveness of that management is yet another issue.

My level 80 Ranger is regularly out-paced by other players on account of the train of enemies following me and attacking my pet – which puts me into combat mode and slows me down to a crawl. Crawling through Tyria sucks, especially when all I want to do is run past some enemies to participate in an event.

Just one of the many Ranger problems…


- Love GW2, hate the Ranger. >:(

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

I can’t help but agree to what many have commented.

I honestly hope that rangers can receive an update that rid us of such a slow motion mode.

Each time I think about logging in, the thought of having the slow motion mode plaguing down our character just turns me off totally.

Till date, I haven’t log in for weeks given that thought that just makes rangers no longer fun to play with. I don’t play other professions cause like some, I am a ranger player in every MMO.

But I believe my comments are fair as I leveled my character to level 80 max being plague by it and thus my review and request should be fair enough and not be treated as some whining.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: PlausibleSarge.2318

PlausibleSarge.2318

I also agree with this. This problem would be somewhat less annoying if “Automatically summon pets when combat begins” was added to the options menu so that we could turn it off.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

I also agree with this. This problem would be somewhat less annoying if “Automatically summon pets when combat begins” was added to the options menu so that we could turn it off.

Your comments also brings me to another suggestion I made at the suggestion section on how I suggested that there are ways to further improve the pet command system making it much easier to execute on the fly. I won’t go to much details on it as I want to avoid having this thread going out of topic, so here’s the link to that thread:

Link to it: https://forum-en.gw2archive.eu/forum/game/suggestions/Improvement-Ease-of-Pet-commands-on-the-fly/first#post846461

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: BroScientist.9875

BroScientist.9875

Wait, you’re telling me slow-motion when aggro’ed is a BUG and not normal? what! So rangers are the only classes that get slowed while trying to run through fields of mobs?? I honestly thought this was a game mechanic…

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Wait, you’re telling me slow-motion when aggro’ed is a BUG and not normal? what! So rangers are the only classes that get slowed while trying to run through fields of mobs?? I honestly thought this was a game mechanic…

In a nice way, it could be term as a bad mechanic for the ranger profession.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: warwolf.5748

warwolf.5748

Can’t the Developers see how crippling this mechanic is in crucial situations? It turns Rangers into party killers in dungeons like TA. When everyone else speeds past mob groups in tight spaces, Rangers slow to a crawl, keep getting knocked down, and killed. The rest of the group has to rez or escort or wipe trying to get us through.

Our DPS is reduced because we have the “advantage” of having a pet. I’d prefer a trait build where I could be a pure bow ranger and not buy a pet at all because it’s often a disability. It’s a double-whammy penalty in cases like this.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: Barkebain.7194

Barkebain.7194

Wait, you’re telling me slow-motion when aggro’ed is a BUG and not normal? what! So rangers are the only classes that get slowed while trying to run through fields of mobs?? I honestly thought this was a game mechanic…

Ranger plus pet has a much, much larger aggro range than other professions, so we are greatly more affected by this mechanic than any other class. We are not asking for a change to the mechanic, just for the ability to put the pet away when we want to, so that we can enjoy the same travel times as other professions.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

Wait, you’re telling me slow-motion when aggro’ed is a BUG and not normal? what! So rangers are the only classes that get slowed while trying to run through fields of mobs?? I honestly thought this was a game mechanic…

Ranger plus pet has a much, much larger aggro range than other professions, so we are greatly more affected by this mechanic than any other class. We are not asking for a change to the mechanic, just for the ability to put the pet away when we want to, so that we can enjoy the same travel times as other professions.

At some point, your comments really point out to the current pet control system.

Honestly, I wish they could improve it. I made a suggestion at this link below, if you feel that it would help, please do comment in it. Hopefully enough feedback in that thread will help to obtain the developer’s attention to the matter.

Here’s the link:
https://forum-en.gw2archive.eu/forum/game/suggestions/Improvement-Ease-of-Pet-commands-on-the-fly/first#post846461

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This issue only affect players who do not use the tools they are given correctly.Your movement speed is decreased when you enter combat. If your pet attacks you enter combat. Put your pet on passive. Then you only have to worry about yourself.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: EJAZZ.7286

EJAZZ.7286

If developers at Arenanet really feel that this system is a must to be in place for all profession/classes, then what they truly need to consider that rangers are getting hit the worst.

Reason being we have a pet that cannot avoid rushing ahead of us or some times lag behind us and lure aggro monsters coming into their path. I believe the game is to be enjoyed but not forcing the players to keep worrying and keep trying to get rid of this pet problem of aggro-ing monsters.

I would therefore say that majority of the time, this slow motion issue arises more from being caused by Pets.

I am not sure if arenanet is even noticing this thread since its been long and no one had come up to enquire and work with us. Thus I went to other forums whereby the community are more eager to discuss and find resolutions to problems. Though limited, our passion still drives us to further pin point problems.

Thus it would be great that at the end of the day, pets aggro-ing monsters can be removed. That would place ranger on a fair scale with other classes/professions.

Hope it can be considered.

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: Katz.5143

Katz.5143

When running I put the pet on passive or store it. It is annoying though as you have to remember to take it off passive to fight or constantly restow it.

Even if it is on passive it can still draw aggro and since it is running a distance away from you, you have a larger aggro circle than those without pets. Best to stow it. It would be nice if they would have the stow button be more controllable. For example, have a stow until unstowed choice. That would be nice for running and for jumping puzzles.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: Possessed Priest.2870

Possessed Priest.2870

Pets shouldn’t be affected by this, it’s an absolute burden which makes me really dislike playing a ranger. Even if the pet is stowed, it will come out and slow you down, even on avoid combat mode.

Enter a tower / fort in WvW, I get slowed because my pet runs through fields.
In Fractals and JPs when enemies are present, I get slowed when jumping on platforms and this makes it even more difficult to cross.
In WvW, when in a Zerg which has been attacked, I’m normally one of the slowest among the rangers / slackers.

Please, please fix this, this is terrible!

[Ranger] Slow motion issue

in Bugs: Game, Forum, Website

Posted by: Yamagawa.5941

Yamagawa.5941

8 months old… talk about thread-necromancy.

Add that people are looking at one of the better parts of rangers and complaining about it – the simple and effective art of running through enemy infested areas.

So here’s the trick:
Leave the pet on active/attack mode. Optionally put it away, and start running.
Should you take aggro, the pet will appear and counter attack, letting you run forwards and causing all that aggro to ball on the pet.

Run forward for 5-10 seconds – this builds distance between you and that aggro.

Swap pets.

This gets your pet out of aggro. You too are outside range where the foes are interested in chasing.

Aggro clears, you are free to go on your way.

Other players after taking that one hit would have no pet to let the aggro ball onto, instead those players might have to run several times further to clear the aggro, falling further behind.

One running caveat for rangers – don’t toot your horn as a run skill, with the pet out and an adjacent enemy. The pet will decide ‘my master has used an attack skill, so I too shal attack’, which may inadvertently slow you down. Instead, wait those two seconds it takes to get past whatever foe or critter it is that your pet might attack. For that matter, your ranger may also attack whatever is in front of you if you use your run skill while close enough.

Every class plays different. Look for how to use these differences to your advantage.
//Portable Corpse