Since the patch I notice that each burning tick does less damage, I recorded the 9 burn ticks displayed on a pvp golem.
556,500,445,389,333,278,222,166,111 = 3000 damage
In my case in PvP lobby, I have 914 Condi Damage:
According to wiki burning formula: (0.25 * Condi Dmg) + 328
So in my case: (0.25 * 914) = 228.5 + 328 = 556.5 damage per second (I’m guessing ANET rounds down)
So in this case, if someone stands in my bonfire field it is meant to apply 9 1 second ticks of burning. 9 * 556 = 5004 burn damage in total.
This means a loss of 2k damage from burn ticks on the fire field.
The throw torch (skill 4), does constantly tick at 556 and is doing the correct damage.
Original Forum post: https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Torch-5-skill-Bonfire/first#post4887772
Gryff – Armour wearing Pirate Plant Guardian
[YARR][Gandara]