Sigil of Stamina
Content Designer
Sigils don’t activate if the target is worth 0 experience. So ambient animals, target dummies, etc. won’t work.
Sigils don’t activate if the target is worth 0 experience. So ambient animals, target dummies, etc. won’t work.
This seems like a reasonable policy in general, but it’s having a major impact in LS instances. Player builds that depend on on-kill traits like Renewing Justice or sigils like Bloodlust are having a really hard time. https://forum-en.gw2archive.eu/forum/game/lwd/Mobs-that-don-t-trigger-traits/first has more details.
Could this be fixed so that XP is separate from triggering on-kill traits? Or maybe make the enemies in instances worth 1 XP so that players aren’t accidentally nerfed and struggle a lot with content?