Stat buffs break when up/downscaled

Stat buffs break when up/downscaled

in Bugs: Game, Forum, Website

Posted by: Tulki.1458

Tulki.1458

There are an alarming number of traits and built-in ability stat buffs that are completely broken by scaling. If you take some of them into WvW or fractals of the mists, they will be scaled up twice. Some stat buffs that scale with effective level will be affected by downscaling or upscaling even though that doesn’t make sense.

Examples:

If a mesmer is taken into WvW or fractals at level 21, they will gain +4800 toughness while channeling any mantra because they scale up to your effective level of 80, and then are scaled again based on your actual level. On the other hand, bringing these into a downscaled area will downscale them twice.

Many traits and skills, if taken into WvW or fractals at low levels, will explode in power. This is easily replicated or abused if you have lower level characters. Examples:

Blood to Power: Gain +960 power while above 75% health when upscaled.

Last Rites: Gain +1200 to +3600 healing power based on remaining health when upscaled.

Compounding Power: Gain +400 condition damage per active illusion when upscaled.

The tooltips displayed on these abilities / traits do not reflect what actually happens to your character.

All of the skills that behave like this are also affected just as severely in the opposite direction while downscaled.

Please fix the stat buffs in the game so that they’re calculated based on effective level and don’t get modified again by down/upscaling. It makes low-level characters exceedingly powerful in high level zones and high-level characters exceedingly weak in low level zones.

(edited by Tulki.1458)