Thief Cluster Bomb/Detonate Glitch
I also saw that. You can easily see it when you use the legendery shortbow. There are three unicorns running from the position of the thief to the point of the three detonation. A few builds ago ther were thre unicorns spawning from the first one.
I haven’t played my thief in a while so I decided to test this. Lo and behold, the same weird thing happens.
Last I remember the cluster bomb worked correctly, so one of the more recent patches must have bugged it. Hope Anet fixes this soon because it looks silly having cluster bombs fly out of my character’s body.
So this is a recent bug then? If that’s the case, then I hope it gets fixed eventually.
Oh wait till u meet one stealth “trapper” thief!!! GG anet!!
I actually posted the same glitch a few days ago, didn’t realize it affected all thieves SB 2 skill and not just the Dreamer.
https://forum-en.gw2archive.eu/forum/support/bugs/Dreamer-animation-glitch/first#post5379783
interesting. i will have to test this myself next time i play as one of my thieves…
It looks to me like it’s just a display bug, and the clusters are actually landing where they are supposed to, despite where they appear to go.
When I try it, I get the cluster bombs flying sideways from my character, but the final explosion animations are then forward of where the cluster appears to go – in fact they are about where the clusters would have landed if they’d flown from the original arrow.
I’ve also tried this out in heart of the mists with a group of golems, and the ones that take damage line up with where the final explosion is displayed, not where the cluster goes from my character.
It looks to me like it’s just a display bug, and the clusters are actually landing where they are supposed to, despite where they appear to go.
Yeah, I noticed this too, but that doesn’t make it any less annoying to look at.