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Posted by: Anymras.5729

Anymras.5729

I need to recount these. I’ll do that some other time.

Anybody else have any turret bugs they’d like to bring forward? Seems like every time somebody posts about ’em, somebody else has more to show.
List acknowledged ~3:27 PM EST, 8/20/2013, by Josh Davis
New Bug Added to list 6:25 PM 1/11/2014

Some bugs resolved 4/15/2014, links moved to archival post 4/21/2014

Mortar Bugs are now going to be listed. As the Mortar is only technically a Turret, and may have been removed from that category by changes to RTB, I will list them separately.

(edited by Anymras.5729)

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Well everything seems noted in your post, beside of a couple of sugestions to improve turrets I have nothing more to say.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’m not sure suggestions to improve turrets is really in the realm of the bugs forum.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

I’m not sure suggestions to improve turrets is really in the realm of the bugs forum.

I know, that is the reason why I didn’t write those on this post.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Good luck with this my friend. Although I suspect this thread will be ignored just long enough to slip far off the front page and disappear forever int he depths of the forum.

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Posted by: Anymras.5729

Anymras.5729

Next time it does, I’ll divide it into separate threads for each and every one of these bugs.

After all, that’s what they say to do in the Bugging Best Practices thread. Therefore: It won’t even be spamming.

Right now, I’m actually going through and dividing this post into a series of different bug reports; the greatest challenge is summarizing the bug into 45 characters.

(edited by Anymras.5729)

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Posted by: pzyonix.1645

pzyonix.1645

bump for this…

I figured out turrets were not doing what they were supposed to do and pointed this out months ago, 3 times if i am not mistaken… still waiting for fixes. Also the amount of bonus HP turrets get when traited seems to be off and is wasted anyway: I’ve seen a veteran pull off a whirling blade of 14000+ dmg on my rifle turret…

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Posted by: Sukor.1236

Sukor.1236

You might want to format the OP a little bit, add headers above the type of bugs so it’s easier to read, something like:

Fire Rate Bugs

(Bug list here)

Overcharge bugs

(Bug list here)

Trait Bugs
ect…

but yeah once again, these bugs are real and a pretty big problem.

Please fix this Arena Net.

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Posted by: Anymras.5729

Anymras.5729

Next time this is off the front page for a day or so, I’ll delete this thread and start one for each of the bugs, actually. Seven threads in all, due to consolidation of some similar bugs.

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Posted by: StinVec.3621

StinVec.3621

Next time this is off the front page for a day or so, I’ll delete this thread and start one for each of the bugs, actually. Seven threads in all, due to consolidation of some similar bugs.

I’ve noted this thread in my Tracker – Living Story/Game Update Bugs
I’d request that you not delete your OP in this thread (you cannot delete the thread once it receives replies, only your OP), but instead change the different items in your OP to be links to the individual issue threads if you create them.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

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Posted by: Anymras.5729

Anymras.5729

Then that is what I will do; my thanks for the link in your own thread, by the way.

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Posted by: Anymras.5729

Anymras.5729

Seven threads have been made, in attempted accordance with ‘Best Bugging Practices.’ This thread will now function as a link hub for such threads. My apologies, moderators, if this is considered spam.

(edited by Anymras.5729)

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Seven threads about a major engineer bug that has been around for a long time, no responses from anyway. A single thread about minor guardian problem created at the same time; instant dev response.

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Posted by: Anymras.5729

Anymras.5729

I noticed that, too. If they’re not ignoring Engineers, then they could really stand to actually show it. We have two skillsets that have some massive malfunctions (Kits with cosmetics, Turrets with…well, all of this), and neither has been actually addressed in the last year – though at least they’ve demonstrated awareness of Kit issues. This is why I quit the game for a few months, haven’t put a single cent into the gem store, and likely never will, due to their apparent apathy toward particular classes and ivory tower attitude.
With Living Story being the only thing they seem interested in working on, I may well quit again – it’s terribly written, buggy, and keeps the rest of the bugs of the game from being addressed due to causing new ones in time-sensitive content.

I guess at least they didn’t try to tell me that turrets’re working properly.

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Posted by: Anymras.5729

Anymras.5729

And now there’s yet another bug discovered.

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Posted by: Anymras.5729

Anymras.5729

Now that I think about it, I recall somebody mentioning a bug regarding Rifle Turret’s detonation and Healing Turret’s overcharge having some bizarre interaction; anybody know any more about this issue?

I figure, if Anet isn’t going to test or fix our turrets, I might as well get as much information about what’s going wrong as I can.

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Posted by: Anymras.5729

Anymras.5729

Tested the following to check for Rifle Turret Detonation bugs when involving the Healing Turret:

  • Healing Turret Toolbelt + Rifle Turret Detonation (First attempt, the Rifle Turret did not detonate until the end of the Toolbelt skill’s animation; unable to replicate issue)
  • Healing Turret Overcharge + Rifle Turret Detonation during animation (Works fine)

Anybody have any more information, or turret bugs to add to the list?

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Posted by: Neural.1824

Neural.1824

I’m beginning to think that someone at Anet thinks Engineers and Rangers are pitted against each other in an eternal struggle to be the worst class to play.
I had no idea you guys were dealing with so much brokenness. As a ranger, you have my sympathy.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Anymras.5729

Anymras.5729

And you, ours, for your own issues. I wish they’d take a break from pumping out this Living Story tripe and fix the bugs that already exist.

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Posted by: Anymras.5729

Anymras.5729

I’m going to continue bumping this to inquire for more turret bugs; I know there’s probably more esoteric issues than I have listed here, I just need to know what they are so that I can attempt to confirm and codify them.

Also be pretty nice to see some stafkittennowledgement of the issues; this is almost twenty bugs that affect the Turret skill type in general. If I were to break them down into individual bugs, like ‘Rifle Turret does not attack Claw of Jormag,’ I’d undoubtedly be banned or infracted for spamming by starting…lessee.

Twenty (or more) threads for Turrets not attacking World Bosses (One for each Turret that ignores each World Boss; as I discover more World Bosses that are ignored by Turrets, more threads)
Six threads for Oversized Horizontal Hitbox (One for each Turret that has an oversized hitbox)
Six threads for Inaccurate Fire Rates (As I recall, the Healing Turret used to have a Fire Rate of 3 seconds listed, so one thread for each turret with its inaccurate fire rate)
Two threads for ‘The Overcharge doesn’t improve fire rate’ (one for Rifle, one for Net)
Two threads for ‘Overcharging early has odd results’ (one for Rifle’s forever-boosted speed, one for Net’s occasional failure to function after Shot #1)
Six threads for ‘Activating the Overcharge while the Turret is airborne through use of Deployable Turrets doesn’t trigger the Overcharge, but it does start the cooldown’ (one for each Turret with a failing Overcharge)
Four threads for ‘On-placement Turret shot not affected by downleveling’ (One for each Turret that deals disproportionate damage on the shot fired immediately after placement; potentially more if I decided to list them by zone instead)
One thread for ‘Cleansing Burst doesn’t contribute to Condition Remover’
Three threads for ‘Skills interrupted by Overcharges don’t contribute to Skill Interrupter’ (One each for Rocket, Thumper and Net Turrets)
Six threads for ‘Skills interrupted by Turret Detonation don’t contribute to Skill Interrupter’ (One for each Turret)
Four threads for ‘Rifled Turret Barrels does not improve on-placement shot damage with Turret [X]’ (One each for Rocket, Rifle, Thumper and Flame turrets)

That’s a total of 60 or more separate bug threads, if I were to get technical about it.

So this is a call-out to any member of the moderation staff, as I need to know: Would that be spamming? ‘cause that seems like it’d be spamming, to me, but the Best Bugging Practices also say: “Do not post more than one bug per thread: lists of bugs are not very helpful to us because we’re frequently sending thread links to specific people who may not be able to address the other bugs you’re reporting. Please make a separate thread for each bug you’re seeing. [edit] This is with the exception of a staff request for bugs to be consolidated.” Given the lack of any manner of response (as far as I am aware) to any of these bugs in the entire duration of the game’s release, I feel I must wonder whether nonadherence to the Best Bugging Practices is the cause; admittedly, it seems a trifle…odd for that to be the case when you have a PvP Community Coordinator thanking people for reporting bugs in the Personal Story, but if I need to, in the opinion of the staff, break this into 60+ threads to get these bugs addressed, I will.

I’m not even asking for a “We’re working on it!” or anything. I just don’t want a repeat of Scope happening, where nobody seemed to give a kitten that it was broken (and apparently had been since Beta) until somebody posted about it on the sPvP boards 285 days into release. As far as I can tell, the staff didn’t even know it was broken until that point – so I do hope you’ll forgive my persistence in asking for somebody to just say whether they are aware of these issues.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Hey Anymras, I did something very stupid with your thread to draw attention. So if you don’t see me around for a while, it shall be pretty normal.

Good luck man!

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Posted by: Anymras.5729

Anymras.5729

Did you? Well kitten , dude. Thanks for the effort – it’s sad that we feel we have to do things like that, but if nobody acknowledges the bugs, then how’re we supposed to know they know about them?

I will keep forcing this kitten thread back to the front page until they at least acknowledge that the bugs exist. I’m not even asking for them to be fixed quickly, or prioritized, I just want the staff to acknowledge that the bugs exist. I have no idea why this is so apparently unreasonable.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

I’m not even asking for them to be fixed quickly, or prioritized, I just want the staff to acknowledge that the bugs exist. I have no idea why this is so apparently unreasonable.

Something I’ve said a million times in my life, and always found to be true; you can’t make people do their jobs.

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Posted by: Anymras.5729

Anymras.5729

I know, right?

On a side-note, somebody mentioned that the large world bosses like the Fire Elemental and the three Dragons are actually tagged as inanimate objects, for some reason. I’d ask if there was any comment from the staff about that, to either confirm or deny, but they obviously don’t feel like saying anything in this thread, or any of my more specific threads.

Meanwhile, a Warrior mentions that a particular trait or skill is doing something odd – and they get “Yeah, we’re currently tracking that,” within nine hours. Guardian mentions that a Mace skill can be manipulated oddly? Half an hour.

“This whole kittening skillset has twenty godkitten bugs, and here’s what they are.”
Eight days later, I ain’t seen kitten.

Dear Anet: This is why I have never, and at this rate, will never, put a single godkitten cent into your gem store.

Also, mods, I don’t care that I’ve been infracted, as long as somebody kittening gets the godkitten bugs acknowledged. You can ban me, if you like, as long as somebody is made aware of these godkitten bugs.

(edited by Anymras.5729)

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Posted by: Anymras.5729

Anymras.5729

Anybody know if any of these bugs have changed in the last patch? Any new Turret bugs?

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Posted by: Josh Davis.6015

Josh Davis.6015

Next

Hey Anymras,

Thanks for taking the time to compile this list! I appreciate your time and hard work.

+1 Internets.

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Posted by: Anymras.5729

Anymras.5729

I’m just glad somebody acknowledged that it exists.
Means they know the bugs are there.
Means they should get fixed.
That’s the important part.

List acknowledged ~3:27 PM EST, 8/20/2013

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Posted by: Super Riceman.8702

Super Riceman.8702

Fixed by 2nd Anniversary

I hope arena net hires more people to look for bugs on the forum

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

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Posted by: Anymras.5729

Anymras.5729

Bug added 8/29/2013, 7:31 PM EST

Rocket Turret Overcharge has been found to only last for four seconds, instead of the seven the tooltip purports.

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Posted by: Anymras.5729

Anymras.5729

Bug added 8/29/2013, 8:14 PM EST

Thumper Turret is only affected by Rifled Turret Barrels’ range increase until Overcharge is activated; Overcharge and following attacks are not affected.

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Posted by: Dante.1508

Dante.1508

Hey Anymras,

Thanks for taking the time to compile this list! I appreciate your time and hard work.

+1 Internets.

This is why people do not use your professions, because they are broken.. I stopped using turrets months ago due to them being so broken..i very rarely use Engineer too.

+1 Internets +0 fixes..

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Posted by: Anymras.5729

Anymras.5729

To their credit, it’s been less than ten days since this thread was acknowledged. If they pumped out a bugfix in that short of a time, I think I might quit out of simple “It was that kittening easy and they let this kitten be broken for this kittening long by just burying their heads in the sand?”

Here’s hoping the next big patch has some good news – or the one after that, as it’ll still only have been about two weeks before the next release update.

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Posted by: Anymras.5729

Anymras.5729

Okay, it’s that time – the new patch hakitten. No bugfixes, but that doesn’t mean they haven’t broken something.

If you find a new turret bug, post it here so I can test it, confirm it and add it to the list. Bring me your bugs.

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Posted by: Anymras.5729

Anymras.5729

New bug added to the list – as expected, Turrets don’t trigger Runes of Perplexity.

Side-note: Anybody know if there’s any progress on Engineer Turrets not attacking World Bosses?

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Posted by: Anymras.5729

Anymras.5729

Alright, people, it’s that time again.

Did they break anything else on Turrets?

It doesn’t look like they fixed anything, which should not make me hopeful that they didn’t break anything, but…

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Posted by: Anymras.5729

Anymras.5729

Bug added 2:38 AM, 10/1/2013
Deployable Turrets may be Detonated in midair without destroying the Turret, subsequently allowing a secondary Detonation upon landing.
Healing Turret may be exempt from this; the person who brought this to my attention didn’t intend to, so I’m not going to ask them to clarify it.

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Posted by: WEXXES.2378

WEXXES.2378

Bug added 2:38 AM, 10/1/2013
Deployable Turrets may be Detonated in midair without destroying the Turret, subsequently allowing a secondary Detonation upon landing.
Healing Turret may be exempt from this; the person who brought this to my attention didn’t intend to, so I’m not going to ask them to clarify it.

This is confirmed, healing turret is exempted.

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Posted by: Egon Vidar.9125

Egon Vidar.9125

Be careful. A while back on a wvw map bug thread I mentioned that some nameless player from a certain server had gotten beneath the map. The entire nine month old thread got nuked for “calling out.”

I would really hate to see this thread get deleted, but if they’ll do it because I pointed out a legit bug (with no accusations of cheating and only an off-handed mention of a server), I wouldn’t be surprised to see similar happen here. And this is one thread that really doesn’t need to vanish.

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Posted by: Josh Davis.6015

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Josh Davis.6015

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Thanks for staying on top of these issues, Anymras. You and Stinvec are Bug Forum all-stars.

That said, I can’t say that every turret issue listed is going to be fixed in the 10/15 patch, but we’re off to an awesome start.

Stay tuned!

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Posted by: Anymras.5729

Anymras.5729

Egon: By ‘call-out,’ I mean to the staff – I did, after all, essentially just go “Look, Anet, give me a job, because obviously there is a need for somebody to do this.” I don’t think they’ll vanish the whole thread, especially not one that’s as useful as this one.

Josh: I realize you probably won’t read this, and can’t actually say anything to confirm or deny, but…I gotta say, if the leaked patch notes are spot-on like the last ones, I ain’t particularly optimistic about 10/15 – all they had on there was a targeting change, which might result in an indirect fix to one bug, but might also continue to be blocked by the same code that tells Turrets that a World Boss isn’t a valid target to begin with.
I looked pretty thoroughly. Maybe the patch after it’ll get me playing again. If these bugs’re still in by 2014, I’m done, though. Just…this is maddening.

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Posted by: Egon Vidar.9125

Egon Vidar.9125

Oh no, I understand what you meant. I’ve just seen useful threads get deleted for less, numerous times.

Regardless! I’m glad Josh doesn’t seem to care and hopefully the leaked notes were incomplete and are now out of date. I hope.

I haven’t used turrets since my main was level 50-ish (a year ago), save for healing turret during Tequatl event and Supply Crate for emergency heals. Actually, I have used turrets a few times.. As aggro shields to get a mobs attention off of me. And then, even rocket boots or the unreliability of Toss Elixer S are generally better in an emergency.

Which is pretty sad. I also don’t know another engie that uses turrets save for a few friends right when they started playing the class. They stopped quick, though.

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Posted by: Anymras.5729

Anymras.5729

Welp, they deleted the post in which I did the callout. Nice to see they understand the idea of using a scalpel instead of a hammer, now if only they’d actually bother to trim out what’s actually against the rules instead of going “this entire post needs to be annihilated.” They also don’t appear to have a “callouts in posts” option on their automated responses.

Anyway, I’ll just repost here what was removed:
Bug added – and yes, Healing Turret is exempted, as was kindly confirmed by WEXXES. It seems that its Toolbelt skill is not replaced with Detonate until it lands, unlike every other Turret.

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Posted by: Hebee.8460

Hebee.8460

I can’t +1 this thread enough. Great job Anymras on compiling all these turret bugs, its great to see such dedication on the Engineer!

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Posted by: Anymras.5729

Anymras.5729

I can’t +1 this thread enough. Great job Anymras on compiling all these turret bugs, its great to see such dedication on the Engineer!

I’m not going to lie – I’m resisting the urge to make a snide remark about the bugfix team and so forth.

In any case, I’m glad it’s appreciated. I hope it makes a difference – if it does, I might move on to testing the rest of the Engineer’s skills for bugs. And then every other class, though it’ll be a pain to get them all up to 60 (to unlock the last tier of traits) just to make sure everything is functioning.

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Posted by: Aldjeron.1062

Aldjeron.1062

Tested the following to check for Rifle Turret Detonation bugs when involving the Healing Turret:

  • Healing Turret Toolbelt + Rifle Turret Detonation (First attempt, the Rifle Turret did not detonate until the end of the Toolbelt skill’s animation; unable to replicate issue)
  • Healing Turret Overcharge + Rifle Turret Detonation during animation (Works fine)

Anybody have any more information, or turret bugs to add to the list?

The toolbelt action is instant cast, if you want the combo you’ll need to blow it immediately after you cast the tool belt skill. The OC is a delayed cast where as you must wait for the cast to happen before the combo field is created. Both work just fine. its just timing and knowing your turrets action timers. Same effect just very different actions.

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Posted by: Aldjeron.1062

Aldjeron.1062

New bug added to the list – as expected, Turrets don’t trigger Runes of Perplexity.

Side-note: Anybody know if there’s any progress on Engineer Turrets not attacking World Bosses?

The world bosses seems to be a target distance issue. The large movements of the World Bosses seem to go out of range a lot. The other issue is adds will attack the turrets more often than the world boss causing them to switch to the target. However the 10/15 change will fix this issue whereas the turrets will target your target is able.

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Posted by: Anymras.5729

Anymras.5729

Ald: The World Bosses issue is nothing to do with target distance. Even a static target like the stunned Claw of Jormag’s foot would be ignored by turrets placed almost inside it.
Whether this has been resolved by the 10/15 patch is not something I’m aware of, as I don’t even play anymore due to frustration over the lack of fixes toward the many bugs afflicting Turrets.
If they don’t start actually fixing them, I’m just going to uninstall the game, because I will not play it until the bugs are fixed. I already only play to test bugs, which is the kind of thing I should be getting paid for, I think.

Now then. Any new Turret bugs? Any information about whether, say, the World Boss targeting bug has been resolved? Is the new Net Turret fire rate listing accurate?

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Posted by: Chingiz.6481

Chingiz.6481

New bug
Rifled Turret Barrels trait – Reduces(lol) damage from rocket turret (from 1428 to 912)
Rifle\rocket – wrong damage on tooltip

Old bugs
http://wiki.guildwars2.com/wiki/Automatic_Fire
if used right after turret placed – turret gain ‘Rate of Fire Increase: 50%’ every 11-12 sec, if turret keep shooting all the time
If used after some time – turret never ever gain ‘Rate of Fire Increase: 50%’

http://wiki.guildwars2.com/wiki/Electrified_Net
Sometimes work, sometimes not..

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Posted by: Anymras.5729

Anymras.5729

Alright, the old bugs, I already know about, they’re already listed.

Rifled Turret Barrels on the Rocket Turret, though, that’s particularly interesting. Details? Are you upleveled, downleveled? Does it do it on every shot, or just the first?

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Posted by: Josh Davis.6015

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Josh Davis.6015

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I’ve already informed the team about the Rifled Turret Barrels trait. It looks like the version of the turret with this trait enabled is using the old damage values.