25 okt 2014 – PinkDay in LA
(edited by Arghore.8340)
The GFX degenerate with some weird ‘blur’ when the camera is zoomed out more then a few ‘tics’. The first 2 or 3 sections of zoom out on the mouse wheel all is well, zoom out more and the GFX degenerate with some strange ‘blur’.
I checked in the regular world, and it stayed very crisp even fully zoomed out, so it is (by me) only experienced in this instance. It happens all over the instance so it’s from my point of view some general setting or rendering issue effecting the whole instance.
I have also filed a bug report ingame, to provide a screenshot… in the section:
User Interface / Art Visual
update Ok this is weird, I now left the instance and the blur effect now also takes place in timberline falls. It almost seems like I can zoom out much further now then ‘normal’ … seeing i’m now heading to Fort Salma, I will check if it will come back to normal.
Ok, when going to Fort Salma, the GFX returned to ‘normal’ for me. But the weirdest thing, when I then went back to Timberline, the GFX were still this weird degenerative look. I’m not sure what is going on (obviously), but when I entered the game I checked the GFX in Timberline because I was already intending to file this bug as I experienced it ‘yesterday’ (and due to not being able to finish the Concordia instance, due to that DDos, I figured I should check first if all was well in Timberline b4 checking if the GFX situation in Concordia was similar to yesterday…
I will double check this issue, by restarting the client, checking Timberline (will provide a screenshot through the User Interface / Art-Visual again). To then do the Concordia instance again. To then see if it effects the whole region again.
Update 2 After logging into the game (loading in Kessex) I went over to Timberline. It turned out that the issue I have is restricted to a small section of Timberline. Running around I found clear boundaries for the effect in Timberline Falls map (screens provided in the bugtool again). This same issue is taking place in the whole of Concordia Instance, while I was unable to redo the instance, I did do it 2x and both times I had the issue for the whole duration of the instance.
note So apparently the first time I logged into the game, I checked the quality of GFX outside the effected area.
Combined with the bugreports in: User Interface / Art – Visual and provided screenshots. I do not think there is anything more I can add to this ‘GFX-bug’. Only thing I do ‘/ponder’ is if it may be related to the amount of people present there. Then again, why would it do the same in the Concordia instance, when I am all alone… unless it somehow ‘counts’ all the instances as the same area. But seeing I never noticed this anywhere else in the game, in locations with huge amounts of players, and the clear boundaries of the effect solely around the Concordia starting point and the Concordia instance itself, I think it is related to this specific area…
Unfortunately I can not ‘go back’ to the unaffected Concordia area, prior vines, to see if the issue was already present there. As that could limit the amount of things that might be the cause…
GL in finding the root of this issue (or perhaps ‘the vine’), hopefully it’s an easy fix
(edited by Arghore.8340)
Ehrm but it’s only in a specific spot, and no where else in the game. I have also noticed that it isn’t even present in that area all the time … I was actually trying to investigate it more, but then DDos happened and I got stuck on the forum for a bit…
So I do not think this is this bug that you mention, why would I disable ‘depth blur’ if the rest of the game is perfectly fine…
It’s almost bedtime of me, I will investigate further tomorrow. The whole thing acts really weird, currently I noticed that it is only in a specific area of Timerline Falls, and in the Concordia Instance.
While it seemed related to the number of people in the specific area, I noted that it was still there even just after the servers were back online after the DDos, with only few people around the area was effected. Strangely enough, I have also noted two instances in which there was no weird effect in that in world area (which I can only describe as ‘blur’, the character becomes somewhat vague ‘blurred’, when at a certain zoom-out distance from my character).
From the first, I do not know is if that was during the day or night, but seeing that will take me some time hanging around there to see if this effect is related to the day or night, it will have to wait… and needs further investigation.
The second was when the DDos happened and I was basically ‘out of the game’ but could still see all sorts of stuff happening (though lagging) in the world, then I disconnected. While I was experiencing this ‘blur’ effect, it was gone at the moment I was basically ‘lagged out’ entirely.
This sort of tells me that the area, for as far as data is stored on my computer locally, has the correct non blur data for this area. As clearly I wasn’t receiving any more information from the servers… which in turn means it is some sort of data being relayed from the server to my computer. What kind that is I can obviously not track, but it should help in finding out what is going on
(edited by Arghore.8340)
Combined with the previous visits i think ‘the clouds’ might be the what is causing the effect. While i have no clue on the inner workings of your cloud generation in the skybox, i do suspect that (a) or certain clouds have their Z axis not (or wrongly) set. This causes a filter to be applied to various sections of the map, which appears as a blur effect. (in essence it is ‘mist’ hanging over the section).
I think so because:
- The effect doesn’t take place during the night (different skybox most likely)
- The effect doesn’t take place during the morning, nor the evening. (so only during most of midday)
-The effect takes place in several sections of the map at the same time (and not also at these same times)
Thus, it is something that is time related, during the day, and all i could think off was ‘the clouds’
Hope this is indeed the case, and that its an easy fix or swap with a different skybox.
If not, then at least I hope my research will point you in the right direction of finding this ‘bugger’ .. goodluck !
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.