WvW mesmers glitch into towers
All I can say to this is that I have noticed a certain different behaviour with the “Phase Retreat” staff skill (open world PvE) – it often teleports you up onto something that is behind you, which can be disorienting sometimes. Not complaining there because at least unlike some guardian/thief teleport skill you are not stuck inside something.
Perhaps the same thing can be duplicated in WvW.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Staff 2 (Phase Retreat) will retreat mesmers (pull them back to gain distance). this on occasion has put me up onto things behind me, also killed me and got me stuck in mountains several times. This may have been what you have witnessed.
I saw a mesmer last night in Eternal Battlegrounds that kept standing right up against the outer wall of Stonemist, I believe with her back to the wall. The mesmer was alone, and didn’t seem to be doing much of anything. She hit the wall cannons a few times, but seemed more interested in just standing on the edge of the base.
I was on my necro, and was able hit her with the AoE of my staff’s mark skills. She attempted to flee a couple times, using clones as a distraction, and find a new place to ‘hide’ along the wall’s base. I’m not easily fooled by clone vs human behavior/movement, so keeping on the real mesmer wasn’t a problem. After she tried hiding in about three different spots (all on the wall’s base) I got her downed and finished off with a cannon.
I can’t be sure what her intentions were, but it was a bit suspicious. It’s possible that her plan was to destroy the cannons, although I don’t see why, as her server was on the defensive and under assault (we were taking their keep) at the time.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
(edited by mrstealth.6701)
Staff 2 (Phase Retreat) will retreat mesmers (pull them back to gain distance). this on occasion has put me up onto things behind me, also killed me and got me stuck in mountains several times. This may have been what you have witnessed.
yea, looked more like what you describe here. anyway. pulling him/herself against an angled surface, shoots a player upwards.