Am i seeing things or is there something strange with how channeled skills interact with opponents that either evade or move out of range for a bit in the middle of a channel?
By this i mean that the channel seems to continue, but do no damage once the target again becomes valid (no longer evading or out of range).
I know i have had some reliability issues with the engineer flamethrower in the past. And today i noticed that the dodging bandits in Queensdale stopped taking damage, even after moving back into Ghastly Claw range.