illusionary berserker's damage

illusionary berserker's damage

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Posted by: Noince.7364

Noince.7364

Its been months since the issue on izerker’s damage occurred and following the discussion from:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Did-phantasmal-zerker-get-fixed-this-patch/first

I woke up in the morning and just stood outside, wondering… hey, what’s going on (yea, yea, yea) and any further official comments on the issue.

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illusionary berserker's damage

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Posted by: Orion.3812

Orion.3812

Get someone caught in a corner when your berserker charges them, and they get hit by every strike and die instantly from full health. It’s been a while since this happened to me, but it was a huge problem on the other end of things. This also happens with warrior’s similarly animated attack with greatsword button 3, and the spin using the elementalist’s firey greatsword weapon.

The only way to fix these issues across the board is to cause the skills to hit each affected target with a fixed number of hits, rather than hitting everything in range multiple times along a path.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

illusionary berserker's damage

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Posted by: Noince.7364

Noince.7364

I’m not sure exactly how warrior’s GS3 damage fair in comparison to izerker, but i’m sure it does more damage than your auto-attack consistently even without having to force a corner spin right?

The situation shown in the picture happens roughly around 30% of the time on a stationary golem yea? 462 damage, almost half my auto-attack damage.

If the same thing is occurring to warrior GS3, I humbly welcome you on-board in this issue . I rather it be changed to a flat 1-hit damage if fixing the hit boxes are so troublesome.

(edited by Noince.7364)

illusionary berserker's damage

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Posted by: Aylaine.1036

Aylaine.1036

My Berserker does this sometimes as well, it’s quite an annoying and critical bug, one that hopefully will be fixed in the next patch since it was labeled somewhere in the vicinity of 4 months ago to be a critical bug that they were working on as a high priority.