immobilize and root

immobilize and root

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Posted by: dirtyshame.1863

dirtyshame.1863

This mechanic favors melee far to much. Ranged classes have no ways to break roots without a cleaving mechanic. You cannot shoot or damage a target to free yourself because will immobile your character cannot even turn around.

You force ranged to blow vital CDs or take shots that melee are not forced to take simply because we cannot turn around. This needs to be fixed.

Even PVE runs in TA can become super hard for classes without a cleave. Namely necro and Engineers. At least engineer can use rifle 5 if you have it equipped. There are a lot times in this game ANET favors melee way over ranged. Immobilize often punishes the ranged more than a melee. I was running in TA exp today and the only way I had to get out of the roots because you can’t dodge them all way to blow CD and utility just to get free of something with 200 HP. Any melee class simply hits number 1 twice on the root and they are free.

immobilize and root

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Posted by: AeroJavi.1687

AeroJavi.1687

This is not a bug, doesn’t belong to bug section.
Besides, if you’re ranged and get immo, you can still attack to an enemy on ranged or on melee range. If you’re melee and get immo, you can attack an enemy in melee range but not on ranged. Nothing to fix there imo.

immobilize and root

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Posted by: dirtyshame.1863

dirtyshame.1863

If it happens to you while facing the wrong direction… You will not be able to turn and attack anything including the roots. You are ranged and built to stay that equator het stuck there for the duration. And many skills will fail without without the target in front of them even if it includes a secondary mechanic.

immobilize and root

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Posted by: Titan.3472

Titan.3472

What about the bug of this immobilisation plant that last 7sec that you are said to be able to destroy to get free BUT if you ever jump while it s casted on you then you are STUCK IN THE AIR with no way to destroy it as you are bug like. Then 7sec is enough long to die in this bug jumping immobilisation estate.

immobilize and root

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Immobilize as a mechanic can be annoying to all classes, and I feel that regardless of how annoying it is to get immobilized, it is completely working as intended.

Binding roots, on the other hand is completely broken.
The roots will continue to immobilize you until they are destroyed (which is an okay mechanic in itself… but when combined with the immobilization, sometimes you can do literally nothing).

On a ranged weapon, you are most-likely not going to get anywhere using anything but ground-targeted attacks to destroy roots immobilizing you… that is just OK for the most part.

The problem arises with the root placement.

If the roots are slightly behind you when you get immobilized, you might not be able to hit them at all with a ranged weapon… Some melee weapons/attacks have the same issue and are even worse when it comes to attempting to destroy the roots.

At very least, you should be able to rotate in place when immobilized in order to be able to attack the roots.

Another issue is getting rooted at the surface of the water.

GG.

You have no skillbar on the very surface of any body of water, and therefore are stuck for the duration of the binding roots.

The idea behind binding roots is “You are immobilized until you destroy the roots” not
“you have a 50% chance of getting permanently immobilized for 30 seconds,” and I agree it needs a fix.