Frequent crashes in High population (OSX)
Frequent crashes in High population (OSX)
in Account & Technical Support
Posted by: WesleySnipes.3917
Welcome to the mac community my friend. We have been suffering with this poorly made client for the past 3 years. Join us in this thread: https://forum-en.gw2archive.eu/forum/support/support/Can-we-please-get-a-working-Mac-Client
I have also had a similar crash except the error code read:
Heap, bytes=8388728
Frequent crashes in High population (OSX)
in Account & Technical Support
Posted by: Random Weird Guy.3528
Did the first event I saw in Verdant Brink and I crashed. There were no more than 10 people in this event…
Svanir Appreciation Society [SAS]
Since they merged the PC and Mac forum I think they disbanded the Mac team. We’ve had zero mac support. It is quite insulting to crash every 5 minutes after paying 50$.
Frequent crashes in High population (OSX)
in Account & Technical Support
Posted by: WesleySnipes.3917
Since they merged the PC and Mac forum I think they disbanded the Mac team. We’ve had zero mac support. It is quite insulting to crash every 5 minutes after paying 50$.
Mac team? WHAT ARE THOOOOSE?
… lol but seriously, we never had a mac team
Yeah, that c000000000000000000000005 error is a Windows XP memory overflow error, I believe. Essentially, the cider wrapper (that is essentially pretending to be WinXP) can’t handle being around more than 5 people for any period of time without crashing (using absolute minimum settings prolongs the time before crash, no other setting combo really helps, in my experience…this is regardless of your computer specs too). So yeah, essentially do not look for those common errors to ever be fixed.
Essentially, this is a problem with GW2 on Win XP/cider and it will likely never be fixed.
PS: while there was never a mac “team” cider has been bought out by Nvidia and the future is extremely murky about cider being supported at all.
So it sounds like:
A) Not alone in having these issues over the last 6 months
and
B) Nothing i can really do on my end to fix it
I know bugs can be difficult to find and fix but I feel that waiting 6+ months to complain about what seems to be a common fatal crash is more than fair. I never used to have issues with the Mac client crashing what was changed and why hasn’t it been fixed for so long?
Sorry about the rant, but I was really excited to get back into GW2 and it has been really disheartening to have it crash on me so often.
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
I figure it might help if various users provided their settings as well.
Also, the hardware for these settings is:
- 16GB RAM
- 2.8 Ghz i7
- AMD Radeon R9 M370X – 2048MB VRAM
In your opinion Jon, if the attached settings are no good for the given hardware then what is recommended? Using the auto-detect feature just raises the settings.
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
I figure it might help if various users provided their settings as well.
Also, the hardware for these settings is:
- 16GB RAM
- 2.8 Ghz i7
- AMD Radeon R9 M370X – 2048MB VRAMIn your opinion Jon, if the attached settings are no good for the given hardware then what is recommended? Using the auto-detect feature just raises the settings.
Try dropping your settings as low as they can go. If that’s fairly stable, choose a setting and slowly increase it. Once the maximum is reached (and you feel it’s stable) make a note of it. Drop that back to the lowest and start again with a different setting.
Once all these settings have been exhausted, start with combinations.
Basically, I’m suggesting playing with the settings until:
- You are fairly stable.
- You feel reasonably satisfied with the appearance.
Hopefully you will find a happy spot that isn’t a potato. We’re continuing to push toward fixes that should help solve some of these issues. Memory fragmentation is a complicated issue.
Try dropping your settings as low as they can go. If that’s fairly stable, choose a setting and slowly increase it. Once the maximum is reached (and you feel it’s stable) make a note of it. Drop that back to the lowest and start again with a different setting.
Once all these settings have been exhausted, start with combinations.
Basically, I’m suggesting playing with the settings until:
- You are fairly stable.
- You feel reasonably satisfied with the appearance.
Hopefully you will find a happy spot that isn’t a potato. We’re continuing to push toward fixes that should help solve some of these issues. Memory fragmentation is a complicated issue.
I did that back when I first started playing GW2 earlier this year (March 5, 2015) which lead to these current settings. However, the problem is that with HoT these setting don’t work as well.
Now, I will do as you suggest and start from the lowest settings, but if the issue still exists then what should we do?
I have all setting on the lowest and still crash every 15-30 minutes. The client was ok until the EotM patch and now they finally broke it with HoT.
I did that back when I first started playing GW2 earlier this year (March 5, 2015) which lead to these current settings. However, the problem is that with HoT these setting don’t work as well.
Now, I will do as you suggest and start from the lowest settings, but if the issue still exists then what should we do?
Customer Support. They can have a different perspective on these and may be able to help us find patterns that we’re missing for whatever reason.
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
Jon, as a point of correlation for you, whenever I’m doing anything with people around, setting both the Character model limit and quality to “Lowest” tends to allow me to stay for the duration of the fight. I have nearly the same system as the OP:
16GB of RAM (Not that this matters thanks to 32bit)
3.4Ghz i7
GeForce GTX 680MX 2GB
I can turn up just about every other setting to max (other than FSAA which I have off because I run high enough res not to care).
I’ve noticed that events that decorate zones crash me pretty consistently though, I’m assuming because you’re piling the decorations onto existing terrain and massively increasing the texture count as a result.
The single greatest thing you could do for the mac community (aside from a native client or another emulation layer that’s 64-bit capable) would be to really work on memory fragmentation and garbage collection so that the 4GB limit and heap overflows don’t happen.
Thanks.
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
Jon,
This has been a known issue for more than a year (more like two years). HoT just exasperated the situation. Not sure if this dev is still with Anet or not, but here is the discussion from an Anet dev over a year ago:
https://forum-en.gw2archive.eu/forum/support/support/Client-crashes-during-heavy-graphic-fights/first#post4447940
Setting all of our graphic sliders to the lowest possible setting is not a solution if the claim that OS X is supported is true. Even so, with the graphic settings all set to the lowest positions, you still crash every 10-20 mins depending on what you’re doing. This is the worst the wrapper has ever been. And, before you say, ‘yes, but you have to expect it since it is a wrapper,’ please note that the wrapper used to work just fine, so we all know it can be done.
This situation has been going on for a long, long time and HoT only made it more pronounced. It is obvious that either no QA was done on the Mac client or that the powers that be decided that it was cheaper to not bother to fix the Mac client because only x percent use it but most still made the HoT purchase so you still get the money without providing the product in working order.
Frequent crashes in High population (OSX)
in Account & Technical Support
Posted by: Mossy Gargoyle.3274
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
Jon,
This has been a known issue for more than a year (more like two years). HoT just exasperated the situation. Not sure if this dev is still with Anet or not, but here is the discussion from an Anet dev over a year ago:
https://forum-en.gw2archive.eu/forum/support/support/Client-crashes-during-heavy-graphic-fights/first#post4447940Setting all of our graphic sliders to the lowest possible setting is not a solution if the claim that OS X is supported is true. Even so, with the graphic settings all set to the lowest positions, you still crash every 10-20 mins depending on what you’re doing. This is the worst the wrapper has ever been. And, before you say, ‘yes, but you have to expect it since it is a wrapper,’ please note that the wrapper used to work just fine, so we all know it can be done.
This situation has been going on for a long, long time and HoT only made it more pronounced. It is obvious that either no QA was done on the Mac client or that the powers that be decided that it was cheaper to not bother to fix the Mac client because only x percent use it but most still made the HoT purchase so you still get the money without providing the product in working order.
So much this. HoT has destabilized the Mac “beta” client to a shocking degree. While the wrapper was imperfect before, it was at least functional. In its current state, the game is unplayable for this Mac user. Frequent crashes near (or not near) events, an inability to use the guild hall interfaces, and a drastic drop in performance have left the Mac client in a shameful state.
I would like to know when these issues will be addressed and why Mac users have been neglected for so long. If the client is not stabilized very soon, I will be seeking a refund for HoT.
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
Jon,
This has been a known issue for more than a year (more like two years). HoT just exasperated the situation. Not sure if this dev is still with Anet or not, but here is the discussion from an Anet dev over a year ago:
https://forum-en.gw2archive.eu/forum/support/support/Client-crashes-during-heavy-graphic-fights/first#post4447940Setting all of our graphic sliders to the lowest possible setting is not a solution if the claim that OS X is supported is true. Even so, with the graphic settings all set to the lowest positions, you still crash every 10-20 mins depending on what you’re doing. This is the worst the wrapper has ever been. And, before you say, ‘yes, but you have to expect it since it is a wrapper,’ please note that the wrapper used to work just fine, so we all know it can be done.
This situation has been going on for a long, long time and HoT only made it more pronounced. It is obvious that either no QA was done on the Mac client or that the powers that be decided that it was cheaper to not bother to fix the Mac client because only x percent use it but most still made the HoT purchase so you still get the money without providing the product in working order.
So much this. HoT has destabilized the Mac “beta” client to a shocking degree. While the wrapper was imperfect before, it was at least functional. In its current state, the game is unplayable for this Mac user. Frequent crashes near (or not near) events, an inability to use the guild hall interfaces, and a drastic drop in performance have left the Mac client in a shameful state.
I would like to know when these issues will be addressed and why Mac users have been neglected for so long. If the client is not stabilized very soon, I will be seeking a refund for HoT.
I feel the exact same I did not purchase this expansion on the premise that it supports Mac to have this bug infested garbage client wrapper.
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows.
Ouch .. the big zones of HoT seem to make 32-Bit windows crash fast even with
very low settings. So i fear the times of Cider are counted.
Since actual Macs are in the end normal intel PCs, isn’t it simply possible to install
a dual-but of Mac-OS and Windows on such a machine and simply play under
Windows. Or is it just that Mac Users hate MS so much ?
And no, this is no insult or whatever .. i really ask out of pure curiosity.
Else you should maybe ask NVidia for a 64-Bit Cider version.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
(edited by Beldin.5498)
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows.
Ouch .. the big zones of HoT seem to make 32-Bit windows crash fast even with
very low settings. So i fear the times of Cider are counted.Since actual Macs are in the end normal intel PCs, isn’t it simply possible to install
a dual-but of Mac-OS and Windows on such a machine and simply play under
Windows. Or is it just that Mac Users hate MS so much ?And no, this is no insult or whatever .. i really ask out of pure curiosity.
Else you should maybe ask NVidia for a 64-Bit Cider version.
When I bought GW2 for mac, it did not come with a copy of windows.
Frequent crashes in High population (OSX)
in Account & Technical Support
Posted by: WesleySnipes.3917
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows.
Ouch .. the big zones of HoT seem to make 32-Bit windows crash fast even with
very low settings. So i fear the times of Cider are counted.Since actual Macs are in the end normal intel PCs, isn’t it simply possible to install
a dual-but of Mac-OS and Windows on such a machine and simply play under
Windows. Or is it just that Mac Users hate MS so much ?And no, this is no insult or whatever .. i really ask out of pure curiosity.
Else you should maybe ask NVidia for a 64-Bit Cider version.
When I bought GW2 for mac, it did not come with a copy of windows.
Truer words have never been spoken
shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?
To pile on…
I’ve been crashing pretty consistently in HoT maps every 30-40 minutes, regardless of settings, though dropping the character limit to “Lowest” and setting character detail to “Low” helps eek a few more minutes out, and especially helps prevent crashes in the Silverwastes during Vinewrath runs. Most of the time I don’t know what error I’m getting when I crash, because the dialog never fully loads to the forefront. I’ve seen a couple of 000000005 errors and at least one heap=[very large number] message, though.
The crashing alone would be super frustrating, but because event rewards are so tied to map participation, I’ve been getting screwed on loot because I can never stay connected through a full day/night cycle, and my participation resets every time I crash. It seems to be particularly bad in HoT areas, because I played the Mad King’s Labyrinth for hours yesterday without crashing, but as soon as I went back to Verdant Brink, I hit the desktop within the hour yet again. I haven’t even bothered with doing story or venturing beyond Verdant Brink since Saturday morning.
Are there plans in place at ANet to address these out-of-memory errors? I get that 64-bit is the Way of the Future, but since we’re stuck in an emulated 32-bit environment, are we going to get any love, or are we always just going to be screwed going forward as the engine and map teams only worry about 64-bit stability?
I used Bootcamp for SWTOR and it was not fun. As the game’s content grew, the need for more disk space grew with it. Bootcamp by itself does not allow you to expand the Windows partition; it is a process of backup, wipe the partition, expand the partition, and restore the data. Not fun. (Either that or buy software that can update the Windows partition.) Loading another full-blown OS on you system is not ideal either. That said, Windows under bootcamp ran pretty nicely.
Frequent crashes in High population (OSX)
in Account & Technical Support
Posted by: RozMastrongo.4368
Can’t get any chars in LA to log in – client just crashes. Have 1 toon in Asura area who can log in for 4 mins then guess what – client crashes!
Crash <—*
OOM: Heap, bytes=61410,
App: Gw2.exe
Pid: 5280
Cmdline:
BaseAddr: 00080000
ProgramId: 101
Build: 54595
When: 2015-10-27T08:02:55Z
Uptime: 0 days 0:02:34
Flags: 0
- System <—*
Name: DAVIDLAPTOP
IpAddr: 192.168.1.5
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (32 bit)
- System Memory <—*
Physical: 852MB/ 3497MB 24%
Paged: 3701MB/ 6992MB 52%
Virtual: 150MB/ 2047MB 7%
Load: 75%
CommitTotal: 3290MB
CommitLimit: 6992MB
CommitPeak: 3320MB
SystemCache: 1068MB
HandleCount: 37296
ProcessCount: 83
ThreadCount: 1390
- Process Memory <—*
Private: 1267MB
WorkingSet: 1072MB
PeakWorkingSet: 1072MB
PageFaults: 3754862
- Memory Category Usage (Inclusive) <—*
[Category] [Size(MB)] [Count]
Root 711.85 956294
Art Assets 332.45 10194
Programmer Data 285.59 294891
VRAM 202.08 17129
Anim Import Models 184.83 418
Anim Import Packfile 184.83 418
Game 117.24 109584
Content 96.47 37301
Engine 93.36 148494
Map Assets 72.11 8127
Character Models 71.38 1294
Prop Models 67.52 5628
Uncategorized 66.58 612989
Prop Packfile 63.70 946
Gr 62.17 86798
Collections 55.01 7144
Dictionary 53.36 923
VRAM – Gr Postproc 46.51 17
Composite Models 46.22 759
VRAM – Composite Tex 32.44 116
VRAM – DirectX Geo Buffers 30.56 1520
Composite Tex Pool 29.22 122
Composite Tex 29.22 122
Collide 27.23 38220
- Memory Category Usage (Exclusive) <—*
[Category] [Size(MB)] [Count]
Anim Import Packfile 184.83 418
Content 96.47 37301
Uncategorized 66.58 612989
Prop Packfile 63.70 946
Dictionary 53.36 923
VRAM – Gr Postproc 46.51 17
Gr 38.35 3387
VRAM – Composite Tex 32.44 116
VRAM – DirectX Geo Buffers 30.56 1520
Composite Tex Pool 29.22 122
Character Packfile 24.87 190
VRAM – Prop Tex 21.40 1486
VRAM – DDI Shader 17.48 13127
Composite Packfile 16.95 553
Collide Havok 13.37 29770
Archive 11.23 356
Collide 10.00 7341
VRAM – Gr Img 9.52 6
Text 8.69 825
Audio FMOD 8.40 1274
VRAM – Gr Shadow 8.00 1
VRAM – Character Geo 7.59 579
Model Granny 7.38 10031
Audio 6.46 924
[DbgHelp.dll is C:\windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
- ClientContextThreadProc Thread 0xa80 <—*
- Trace <—*
Pc:0038d7df Fr:0650f634 Rt:0054aa08 Arg:00000000 00000000 0105f844 0000006e
Pc:0054aa08 Fr:0650f670 Rt:0054a8d5 Arg:3f7d84d4 7da7fd90 00000001 047fc7fc
Pc:0054a8d5 Fr:0650f688 Rt:0054cb04 Arg:00000000 047fc790 7da7fd90 047fc610
Pc:0054cb04 Fr:0650f6a0 Rt:0054c9c4 Arg:047fc610 00000001 00000000 00000000
Pc:0054c9c4 Fr:0650f6c4 Rt:00549f61 Arg:7dac5c90 007746b0 3c8868d8 04baa010
Pc:00549f61 Fr:0650f6e0 Rt:0077338a Arg:3c8868d8 0650f82c 017860c8 3fbce05c
Pc:0077338a Fr:0650f740 Rt:00708119 Arg:04987410 006c70a1 3fbce010 0066a010
Pc:00708119 Fr:0650f7a4 Rt:00e153dc Arg:0650f82c 00020003 da02f620 002c7800
Pc:00e153dc Fr:0650f7f4 Rt:0067c087 Arg:090e8084 00000007 00000000 0650f82c
Pc:0067c087 Fr:0650f83c Rt:0067c24b Arg:0650f868 00680453 00000007 090e8084
Pc:0067c24b Fr:0650f844 Rt:00680453 Arg:00000007 090e8084 43bfe1b0 0703aa18
Pc:00680453 Fr:0650f868 Rt:0053ca3b Arg:00000023 04b4d010 090e8074 00000002
Pc:0053ca3b Fr:0650f908 Rt:0053af7f Arg:04b4d010 00000002 00000023 00000017
Pc:0053af7f Fr:0650f954 Rt:0053b047 Arg:00000017 090e8074 00000002 00000000
Pc:0053b047 Fr:0650f9a8 Rt:0053a93d Arg:01ff81f8 00000001 002c789c 855bf872
Pc:0053a93d Fr:0650fa0c Rt:0053bc32 Arg:e2f0863c 01d1108d f0622f01 00000001
Pc:0053bc32 Fr:0650fa4c Rt:0053a201 Arg:047f2d30 01ff81f8 0038ee68 00000000
Pc:0053a201 Fr:0650fa6c Rt:004e09b0 Arg:047f2d30 f0622fe9 00000000 01ff81f8
Pc:004e09b0 Fr:0650faa4 Rt:004e0ad8 Arg:00000000 0650fabc 761aee6c 01ff81f8
Pc:004e0ad8 Fr:0650fab0 Rt:761aee6c Arg:01ff81f8 0650fafc 77553ab3 01ff81f8
Pc:761aee6c Fr:0650fabc Rt:77553ab3 Arg:01ff81f8 71266078 00000000 00000000
Pc:77553ab3 Fr:0650fafc Rt:77553a86 Arg:004e0a5c 01ff81f8 00000000 00000000
Pc:77553a86 Fr:0650fb14 Rt:00000000 Arg:004e0a5c 01ff81f8 00000000 00000000
- Thread registers <—*
eax=0650f1a8 ebx=0650f5f0 ecx=0105f844 edx=0650f5f0 esi=7619f26a edi=00000000
eip=0038d7df esp=0650f5cc ebp=0650f634
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00200246
eax-32 0650F188 00000000 00000000 00000000 00000000
eax-16 0650F198 040183e4 0650f1f8 7465812f 0650f1a8
eax 0 0650F1A8 80000003 00000000 00000000 7465812f
eax16 0650F1B8 00000000 000000b7 7d800000 000000b0
eax+32 0650F1C8 00506cdc 040183e0 7d810714 00000001
eax+48 0650F1D8 040183e4 040183e4 0650f214 040183e0
ebx-32 0650F5D0 0105f844 0000006e 00000000 073c5150
ebx-16 0650F5E0 073c5150 073c5158 00000000 00000001
ebx 0 0650F5F0 70616548 7962202c 3d736574 31343136
ebx16 0650F600 00000030 0001ac97 0001ac97 0650f634
ebx+32 0650F610 00494505 00000000 0650f668 0650f630
ebx+48 0650F620 0bf4a420 0650f668 073c5158 00000000
ecx-32 0105F824 6f436565 00746e75 705f6d21 69646e65
ecx-16 0105F834 7241676e 2e796172 6e756f43 00292874
ecx 0 0105F844 2e5c2e2e 2e2e5c2e 676e455c 5c656e69
ecx16 0105F854 74786554 7865545c 63614374 632e6568
ecx+32 0105F864 00007070 61746164 79623e2d 00736574
ecx+48 0105F874 61766e49 2064696c 74786574 72747320
edx-32 0650F5D0 0105f844 0000006e 00000000 073c5150
edx-16 0650F5E0 073c5150 073c5158 00000000 00000001
edx 0 0650F5F0 70616548 7962202c 3d736574 31343136
edx16 0650F600 00000030 0001ac97 0001ac97 0650f634
edx+32 0650F610 00494505 00000000 0650f668 0650f630
edx+48 0650F620 0bf4a420 0650f668 073c5158 00000000
esi-32 7619F248 90909090 9825ff90 9076161d 90909090
esi-16 7619F258 909005eb ff909090 161c0c25 90909076
esi 0 7619F268 ff8b9090 5dec8b55 909005eb ff909090
esi16 7619F278 161db025 90909076 186a9090 19f32068
esi+32 7619F288 da7ae876 4d830000 35ffffe4 76226010
esi+48 7619F298 13a015ff f6337616 33fc7589 7d8947ff
- Code <—*
0038D7BF 806afe00 8d45bc6a 4050e8e2 69ffff83 .j…E.j@P..i…
0038D7CF c4108d55 bcb90500 00006a00 ff751453 …U……j..u.S
0038D7DF e83c9300 008b55b4 8b45b88d 5a178b75 .<….U..E..Z..u
0038D7EF 1883e3f0 8bcb8843 fa8ac32a c2668973 …….C…*.f.s
0038D7FF f88843fb 0fb6c02b c8897bfc 3bca7414 ..C….+..{.;.t.
0038D80F 68e50300 00bafc69 fe00b990 6afe00e8 h……i….j…
- Stack <—*
0650F5CC 0038d7e4 0105f844 0000006e 00000000 ..8.D…n…….
0650F5DC 073c5150 073c5150 073c5158 00000000 PQ<.PQ<.XQ<…..
0650F5EC 00000001 70616548 7962202c 3d736574 ….Heap, bytes=
0650F5FC 31343136 00000030 0001ac97 0001ac97 61410………..
0650F60C 0650f634 00494505 00000000 0650f668 4.P..EI…..h.P.
0650F61C 0650f630 0bf4a420 0650f668 073c5158 0.P. …h.P.XQ<.
0650F62C 00000000 f0622379 0650f670 0054aa08 ….y#b.p.P…T.
0650F63C 00000000 00000000 0105f844 0000006e ……..D…n…
0650F64C 00000086 00000000 00000000 047fc7fc …………….
0650F65C 047fc818 0650f680 047fc610 0000efe2 ……P………
0650F66C 3f7d84d0 0650f688 0054a8d5 3f7d84d4 ..}?..P…T…}?
0650F67C 7da7fd90 00000001 047fc7fc 0650f6a0 …}……….P.
0650F68C 0054cb04 00000000 047fc790 7da7fd90 ..T…………}
0650F69C 047fc610 0650f6c4 0054c9c4 047fc610 ……P…T…..
0650F6AC 00000001 00000000 00000000 7dac5c90 ………….\.}
0650F6BC 3c8868d8 007746b0 0650f6e0 00549f61 .h.<.Fw…P.a.T.
0650F6CC 7dac5c90 007746b0 3c8868d8 04baa010 .\.}.Fw..h.<….
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0650F8DC 0200da30 00000000 00000000 00000000 0……………
0650F8EC 04b4d044 00000001 744c5cc0 8384861e D……..\Lt….
0650F8FC 04b4d048 04b4d03d f0622c45 0650f954 H…=…E,b.T.P.
0650F90C 0053af7f 04b4d010 00000002 00000023 ..S………#…
0650F91C 00000017 090e8074 00000000 04b4d010 ….t………..
0650F92C 00000009 00000000 04b4d010 00000023 …………#…
0650F93C 00000000 0053d83d 0000186f 0053d858 ….=.S.o…X.S.
0650F94C 04b4d010 f0622c19 0650f9a8 0053b047 …..,b…P.G.S.
0650F95C 00000017 090e8074 00000002 00000000 ….t………..
0650F96C 00000001 04b4d010 002c789c 00000001 ………x,…..
0650F97C 04b4d358 00000000 090e8010 090e8010 X……………
0650F98C 00000001 04b4d360 04b4d34d 00000023 ….`…M…#…
0650F99C 00000017 00000001 00000002 0650fa0c …………..P.
0650F9AC 0053a93d 01ff81f8 00000001 002c789c =.S……….x,.
0650F9BC 855bf872 00000001 00000000 775358bc r.[……….XSw
- Error Logs <—*
Failed to create THIRDPARTYSOFTWAREREADME.txt(4)
Texture missing mip chain: 0×0f8c78
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
- DirectX Device Info <—*
VendorId = 0×8086
DeviceId = 0×0116
Version = 9.17.0010.4229
Description = Intel® HD Graphics 3000
Compat = 0×00000040
VidMem = 1556 MB