It’d be nice if I could play, consistently, without the game crashing out on me, losing progress in Fractals, or having to sit out of dungeons that I spent time and effort to find a group for, because I have to repair sometimes 3x a day. Here’s some of the pertinent info from the crash log, though I honestly don’t expect it to help. I’ve been sending the crash reports every time for the past 3 months. Looks like I’ll have to repair AGAIN before I can get back to the broken world events and bugged waypoints that I love so dearly!
Edit: This happened 4x to me, trying to get into CM expl. My party was already in, I joined, crash. Restart (no repair), got in, ran towards house, crash. Repaired, re-entered, ran toward house, crashed. Repairing again with my cmd line -repair shortcut. AAAND it crashed again. This time in story mode, which I had to enter to test it since my group unsurprisingly got tired of waiting for me. Same thing. I get close to the house and BOOM I’m done playing for 15 minutes while it re-downloads the same files that I JUST downloaded 2 minutes prior.
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(584)
—> Error Logs <—
1f7’: Can’t unlink child ‘0×00d28d’ from parent bone ‘kneer’, there’s no bone with that name.
Model ‘0×0071f7’: Can’t unlink child ‘0×00cf5f’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×007209’: Can’t unlink child ‘0×00e886’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×006eda’: Can’t unlink child ‘0×00e886’ from parent bone ‘aura’, there’s no bone with that name.
Texture missing mip chain: 0×066f6c
Texture missing mip chain: 0×066f6d
Mem Arena ‘Default’ capacity exceeded. Attempted alloc category: ‘Packfile’ Size: 3023132
Model ‘0×00d299’: Missing anim or fallbacks: hitt
Texture missing mip chain: 0×014da6
Model ‘0×00d299’: Missing anim or fallbacks: hitt
Model ‘0×014b93’: Missing anim or fallbacks: zeropose
Texture missing mip chain: 0×014da6
Model ‘0×00e709’: Missing anim or fallbacks: zeropose
Model ‘0×00e709’: Missing anim or fallbacks: zeropose
Model ‘0×00e709’: Missing anim or fallbacks: zeropose
Model ‘0×019841’: Missing anim or fallbacks: ugmturn l
Model ‘0×00e709’: Missing anim or fallbacks: zeropose
Model ‘0×00e709’: Missing anim or fallbacks: zeropose
Model ‘0×0106af’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×0106af’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×00664b’: Can’t link child ‘0×00df62’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×00664b’: Can’t link child ‘0×00dfa4’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×019841’: Missing anim or fallbacks: ugmturn r
Model ‘0×00664b’: Can’t unlink child ‘0×00dfa4’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00664b’: Can’t unlink child ‘0×00df62’ from parent bone ‘aura’, there’s no bone with that name.
Texture missing mip chain: 0×014da6
File 0×13a86 stream 0×0 is corrupt
Raw file 0×00013a86:0×00013a86 has CRC 0×3b0593f7.
Deleting file 0×00013a86
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1200
Version = 9.18.0013.0697
Description = NVIDIA GeForce GTX 560 Ti
Compat = 0×00100800
VidMem = 4047 MB
(edited by Wombatt.2546)