Low GPU usage in WvW PvP - High GPU Usage in PvE
in Account & Technical Support
Posted by: KniL.5126
(edited by KniL.5126)
in Account & Technical Support
Posted by: KniL.5126
If you see the attachment graphic GPU Usage (%) in a huge World vs World PvP (or in a PvE event boss) is very low, arround 10%, and in a “normal scene with nothing happening” GPU usage is above 60% all the time. And obviously when GPU usage drops my FPS drop to 5-10 FPS and is unplayable.
What’s the problem?
(edited by KniL.5126)
in Account & Technical Support
Posted by: tota.4893
The game’s not very efficient at handling player characters; they already had to limit the max number of players displayed at once (which led to mobs meleeing empty space, attacks flying out of nowhere, etc). When the engine chokes on too many players doing things and can’t produce D3D draw calls fast enough, the GPU starts spending a good chunk of its time idling.
Turning shadows and reflections down can help a lot since both can require the engine to render things multiple times.
I’d bet the performance could be improved a lot though, there’s really nothing about the graphics that screams “this looks awesome but may kill your framerate”. Maybe they can spend some quality time profiling and optimizing the code once they get over the more critical bugs.
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