MAC sierra compatibility
I just bought a new Macbook Pro Retina to replace my old one and updated it to Sierra. GW2 runs on it.
I’m on an old Mid-2010 iMac upgraded with Sierra and GW2 still runs.
I recently upgraded my iMac to Sierra. The first start up of GW2 lead to a kernel panic (probably from having quite a few things open), but the second start up was fine. The only issue I have is incredibly long load times.
can’t play pvp games properly, my MBP (late 2013) shuts down all the time
solved by the complete deleting of gw2 folder from the application support root, the game plays even faster now
I updated to Sierra yesterday and I haven’t been able to open Guild Wars 2 since. Anyone have a fix for this?
the fix above does not work actually.
Same problem here, tens of kernel panics (one in the launcher too!!) since the Sierra update.
I have contacted the support and they have replied that
“ The Guild Wars Mac client is not yet compatible with the Sierra operating system. At this time I am not aware of when an update to the client will occur, and you will again be able to player the game on Sierra. ”
I don’t think that we can fix this ourself. I used a lot of games in these Wine wrappers, and when this happens, the developers need to patch the wrapper with new configs or libraries.
hopefully Anet will ship the native client soon
I don’t know. How much time from their announce? A year?
They have stopped responding to my emails when I asked for more communication with Mac player base. Right now I feel robbed. The requirements say OS X 10.8 OR LATER, I paid this game just some weeks ago, but seems that there is no intention to patch this problem from arena.net.
I would be totally ok if they would say “We are aware of the problem and we are fixing it, but we need a month or so”. But at the moment we paid something that we don’t know when it will work in the future
I am running on a 27" iMac 3.gGhz i7 and I am getting lots of kernal panics too. I have tried complete reinstall of the game, reinstall of Sierra with no luck. I really don’t want to have start using bootcamp just for this game.
I too would like an update on the status of this bug.
Can confirm. Running guild wars on mac OS Sierra on my late 2014 Retina iMac crashes the entire computer.
Game is unplayable for me right now
Guys, i have done the safe mod loading once and after it there are no crashes anymore finally try it and let me know if it works for you
Late 2013 Macbook Pro Retina with Sierra. Trying to play PvP and the machine kernel panics and reboots. So far – I have three desertions because of the crashes.
tried Sierra.
Works without much issues, no panics nor reboots, but sometimes crashes.
rMacBook Pro 13’ early 2015.
For how much time? Because sometime happens after 2 hours of gameplay.
To the people that have no problems: Can you tell us how much Vram, ram, and gpu brand do you have? This could help the others at identify the problem
Guys, i have done the safe mod loading once and after it there are no crashes anymore finally try it and let me know if it works for you
I have just tried this. I pressed the Play button in the character selection and after 5 seconds the whole Mac crashed.
I have a late 2013 Macbook Pro and I keep having random Kernel Panics since I updated to Sierra. It happens at totally random times.
For how much time? Because sometime happens after 2 hours of gameplay.
To the people that have no problems: Can you tell us how much Vram, ram, and gpu brand do you have? This could help the others at identify the problem
3.1 Ghz Core i7
16 GB ram
Iris Graphics 6100 / 1536 MB (Integrated GPU)
Upgrade to Sierra, works without tweaking anything since El Capitan. App crashed once or twice weeks ago when opening the trading post tab. But nth serious like Kernel panics or OS reboots.
But i do not currently own HoT. I only intent on getting it after native app launch. Hope that helps.
3.1 Ghz Core i7
16 GB ram
Iris Graphics 6100 / 1536 MB (Integrated GPU)
I have:
3.2ghz i5
8 Gb ram
AMD HD 6750m with 512mb vram
Considering that the kernel panics are all in the virtual memory management “vm_map_delete: mismatched entry @ vm_map.c:6960”, maybe the problem is mitigated with a large amount of memory (ram or vram? both?).
From my point of view, another confirmation that they have to patch this…
Considering that the kernel panics are all in the virtual memory management “vm_map_delete: mismatched entry @ vm_map.c:6960”, maybe the problem is mitigated with a large amount of memory (ram or vram? both?).
From my point of view, another confirmation that they have to patch this…
Unfortunately this issue isn’t really one that can be fixed prior to the native client being released.
The simple fact is that the current Mac client uses a wrapper – it’s running the Windows version of the game in there, and essentially what it comes down to is that Windows and macOS manage memory in different ways. I’m guessing Apple changed something about how the kernel deals with memory management in Sierra that the Cider wrapper can’t cope with, and you’ve got the game writing memory in places that it shouldn’t, causing the kernel panics.
It might be worth testing the game with Wineskin.
I’m going to downgrade to El Capitan since Sierra is really wonky. Until Apple or Anet decides to adjust their stuff, I’ll stick to what works.
I was crashing around 3-4 times an hour whilst running Sierra. So I downgraded to El Capitan and I’ve only crashed twice within a week. Sierra was also crashing other applications, for example whenever I would choose a location to save a Photoshop or Illustrator CS5 file it would crash the application but that has also stopped when I went back to El Capitan. So there really seems to be a compatibility issue regarding Sierra that extends beyond just GW2.
Considering that the kernel panics are all in the virtual memory management “vm_map_delete: mismatched entry @ vm_map.c:6960”, maybe the problem is mitigated with a large amount of memory (ram or vram? both?).
From my point of view, another confirmation that they have to patch this…Unfortunately this issue isn’t really one that can be fixed prior to the native client being released.
The simple fact is that the current Mac client uses a wrapper – it’s running the Windows version of the game in there, and essentially what it comes down to is that Windows and macOS manage memory in different ways. I’m guessing Apple changed something about how the kernel deals with memory management in Sierra that the Cider wrapper can’t cope with, and you’ve got the game writing memory in places that it shouldn’t, causing the kernel panics.
It might be worth testing the game with Wineskin.
I have already tested Wineskin. I have no kernel panics since 2 weeks. So the real problem is in the Cider engine that they do not update since years.
My only problem with Wineskin is that I have lower fps because I don’t know how to properly configure the wrapper.
For anyone who want to try, I have used Wine-staging 1.9.19 as engine with CSMT enabled, -forwardrenderer as EXE flag, and only d3dx9_43 + d3dcompiler_43 as libraries.
You will fix the kernel panics like this, but you will also loss fps, especially when rotating the camera.
If any expert can suggest how to configure the wrapper for better performance, would be very welcome!
bump
been almost 2 weeks rn. I tried starting up the game a couple of times over the past week, couldn’t get past the character screen now