Really Low FPS On high end system.
same thing. i just got a GTX1080. before i had a GTX580. but the game hardly runs any better at all. but other games, like Xcom 2, Tomb raider, Witcher 3, Deus Ex, Overwatch…… the difference is like night and day.
I was hoping for a constant 60FPS in WvW, but its 32 to 59 depending on the fight. its no better than my old card?!?!?!?!?! CRAZYNESS
MSI Nvidia GTX 1080 Seahawk EK X dual SLI. Doesn’t matter if I use one or two cards, the game doesn’t use all the performance available. I know it’s not using all of the performance available that my Intel Core i7 4790K Devil’s Canyon is throwing at the game. This game needs something….
MSI GTX 1080 Sea Hawk EK X 2xSLI 2025 / 11016 MHz, liquid cooling custom loop.
Samsung 850 Evo 500 GB. HTC Vive.
Single core CPU performance is a big limiting factor in GW2 performance. Upgrading your GPU will certainly move around the bottleneck, but … only if it was where the bottleneck was before.
@Loli, when you say you “know” it isn’t using all the performance, do you mean that it’s not using all the single core performance, or that it’s not using more than one core? Which it wouldn’t be – client is mostly single threaded.
they need to fix this! I think I’ll just give up on the game if upgrading my PC dose nothing. Overwatch at Max setting and I can hit over 200FPS constantly. GW2 max settings and its 30-59FPS. the bottleneck is in the GW2 code! needs fixing!
It’s not you, It’s the game. I have an i7 6700k and the gtx 1070 and it drops in big fights or random open world areas. Was really hoping building a new PC would help GW2 out, But it in fact helped every OTHER game out except GW2 lol.
Arena Net needs to address this sometime soon. For the future’s sake.
they need to fix this! I think I’ll just give up on the game if upgrading my PC dose nothing. Overwatch at Max setting and I can hit over 200FPS constantly. GW2 max settings and its 30-59FPS. the bottleneck is in the GW2 code! needs fixing!
If that graphical performance is a problem for you then, yes, you absolutely should walk away now. It is extremely unlikely that there will be a client update that significantly changes this.
FWIW, I don’t care as long as my FPS stay in the 20+ mark, because that’s entirely playable, without visual stuttering. So, for me, it’s fine, but I am definitely conscious that other games will look better and play smoother. The content is what keeps me here.
It’s entirely possible to credit Arenanet for their storytelling, or world design, and fault them for their lackadaisical optimization work. Sure, they released a 64-bit client to address memory management issues, but they’re a big-time developer in the MMO scene. Why is it so difficult for them to implement DX12, CPU multicore instruction handling & GPU multithreading into their engine?
Being unwilling to hire competent engineers & US-educated developers to give this cash cow of a game the most baseline of optimizations smacks of minimum-effort rentier behavior to me. But that may be NCSoft’s corruption encouraging that philosophy, since they murdered my other favorite, perfectly profitable MMO game series for no reason.
(edited by Typhaeon.8145)
It’s entirely possible to credit Arenanet for their storytelling, or world design, and fault them for their lackadaisical optimization work. Sure, they released a 64-bit client to address memory management issues, but they’re a big-time developer in the MMO scene. Why is it so difficult for them to implement DX12, CPU multicore instruction handling & GPU multithreading into their engine?
You just wrote “Why is it so difficult for them to implement an entirely new client from scratch”, though not in the same words.
Which is to say: the complexity of the two is identical. (and before you ask why that is, because those things you listed there are, whee, the hardest problems to grapple with in programming.)
Being unwilling to hire competent engineers & US-educated developers to give this cash cow of a game the most baseline of optimizations smacks of minimum-effort rentier behavior to me. But that may be NCSoft’s corruption encouraging that philosophy, since they murdered my other favorite, perfectly profitable MMO game series for no reason.
I assure you that “US-educated” and “competent” have zero relationship in this sentence of yours: US-educated developers can be compentent, or not, and non-US developers can be competant or not. The two are essentially unrelated.
Honestly, though, given your views, I’d suggest you, also, just leave. It’s not going to get better, as NCSoft will not be magically uninvolved ever again.
I wish you luck finding a game you enjoy elsewhere.
Great responses guys, I am just curious if anet has any ideas or plans for optimization in the future. I absolutely love the graphics and the quality of the game over all. Hopefully Anet can chime in on so potential ideas and maybe thoughts.
gw2 is dx9 game so it is no allowed to have more than 30 fps in some scenarios.
Great responses guys, I am just curious if anet has any ideas or plans for optimization in the future. I absolutely love the graphics and the quality of the game over all. Hopefully Anet can chime in on so potential ideas and maybe thoughts.
I would doubt it, as they are restricted by the games engine, when they decided to make GW2 they took the decision to make it as friendly to older systems as possible, and the game has been out nearly 4 1/2 years already, add 2-3 years development before that, the game engine is dated,
Unless Anet completely remake the game engine or make say GW3 on a more powerful game engine we will always have these limitations, best we can hope for is that, if they have time and investment, a future expansion will have a new engine allowing for a better gaming experience.
The 64 bit client really did help a lot of people back in the day, so they are aware of the games limitations.
gw2 is dx9 game so it is no allowed to have more than 30 fps in some scenarios.
What??? I have more than 30 FPS everywhere.