10 fps drop post patch
Yup, test it out with an Elementalist. The water finisher splash started killing my fps. It was dropping from 60 to 30fps and that was just 1 ele (guildmate)… imagine during the WvW…
Spell effects are part of Animations (more environmental than player effects) and Shaders. I’ve set them both on low.
I honestly got fed up with trying to make my game look good, so just playing with everything except AA Texture and shadow are on low. The 3 mentioned are on FXAA and Medium.
Funny how an i5 @4.2Ghz with 16GB and SLI GTX 560Ti is struggling with this games engine.
(edited by iSmack.1768)
anyone else can help me with this?, i fear that my GPU has something wrong with it.
anyone else can help me with this?, i fear that my GPU has something wrong with it.
What are your specs then, we’re not psychics to know what you have GW2 running on.
2.7ghz i7, nvidia gtx 675m, 16gb Ram, win 7 64-bit.
pre-patch 29~31 fps in big zergs, post-patch 20~23 fps in big zergs.
It is a global issue, is not your hardware, they just kittened up something. Gotta love the fact instead optimizing the game they make it run slower everytime.
It is a global issue, is not your hardware, they just kittened up something. Gotta love the fact instead optimizing the game they make it run slower everytime.
i don’t mind the problems, Serious ones get fixed in a very reasonable amount of time, i have every confidence in ANet.