AC Path 1 FPS issues.
Same thing with the Breeder/Traps event in Path 2. FPS tanks.
I experienced this the first night the patch went live. It happened in P1 (I did not do P2 or P3 yet) and only happened when we were fighting two breeders that spawned a lot of enemies or during the burrows event where the burrows spawn a lot of enemies. I didn’t check my CPU/GPU usage during the burrows event, but I noticed my frames were lower than expected because it was choppy.
When we fought the breeders I actively watched my GPU usage tank down to 40% ish while my CPU was chugging away as normal. During the fight as more gravelings spawned, the GPU usage went down. Then, as we killed them, my GPU usage gradually rose. In the end it was a very nice parabolic ‘U’ shape.
This is just another CPU bound processing problem, similar to what people experience in chaotic WvW battles.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
I’ve also got FPS problems at these encounters. the FPS always weren’t that great for me, but the game took a definite performance hit after the patch, and it#s not just AC, the fps drops also in other places with many mobs/players ( I mean more than before)
Thats what i thought. I had really looked forward to the new touches in AC. But after spending some tax money to upgrade my computer, then seeing this happen… well lets just say i feel like uninstalling this game. 15 FPS in a dungeon on a 3570K is pretty unacceptable…