Any updates or plans to resolve the "reflections" issue with nVidia 600 series?
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Posted by: Morgolus.9637
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Posted by: Morgolus.9637
I just put a new GTX660ti in my wife’s PC to replace her aging GTX460. Cleaned out old drivers and installed the latest from nVidia and now she is having issues seeing through the ground and environment when her camera is at ground level.
Her GTX460 and my GTX570 do not exibit this behavior to near the degree that the 660ti does. She has also noticed that having refections enabled takes a huge performance hit compared to the other 2 cards.
Have there been any communications from NV to say if this is just a driver issue?
Thanks
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Posted by: Silverdragn.5370
I had this issue with the 460 when some how Ambient Occlusion got enabled in the Nvidia control panel for guild wars 2. Might want to look at the controls and see what option got enabled.
http://www.geforce.com/whats-new/articles/nvidia-geforce-306-02-beta-drivers-released/
“At this time we can also confirm that the Ambient Occlusion profile added to the game yesterday can result in certain pieces of terrain becoming transparent. If you experience this issue, simply turn off Ambient Occlusion in the Guild Wars 2 NVIDIA Control Panel profile.”
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Posted by: Morgolus.9637
Ambient occlusion causes no issues that I can see but thank you for trying to help. It appears the bug is tied to reflections. Turn off reflections..no more graphical anomolies.
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Posted by: Morgolus.9637
Update. On a lark I tried completely removing the drivers again and reinstalling. When I disabled ambient occlusion this time in the new profile, it looks like it took. Now the anomoly is gone and I can enable reflections again.
Cool
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Posted by: michaeljhuman.3940
Nice, Morglus. Seems like there’s a number of issues like that, with stuff not working like it should.
I admit to giving up trying to solve my low fps for many reasons. It’s only in a few places, it does not cause stuttering usually, and after spending over $300 on new CPU so I could overclock more, I only gained 2 fps. Even if that means it’s CPU bound, it also means the solution for me does not seem to be overclocking.
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